Game Development Community

Collisions and transparent materials

by Full House Media (#0001) · in Torque X 2D · 11/24/2008 (9:46 am) · 0 replies

I'm loading a bunch of geometry in from a DTS as static geometry. I'd like rigid's in my scene to collide with all the geometry i load in. For some reason, my rigids don't collide with any face that uses a texture having some level of transparency.

I can't find where this case is evaluated. Does anyone know of a way to make all faces in the geometry collidable regardless of texture alpha?