TGEA and Far Cry 2 - style terrain
by David Aiken · in Technical Issues · 11/24/2008 (12:33 am) · 2 replies
I've been playing Far Cry 2 and, between running away from brush fires, noticed that the terrain consists of large outcrops (sometimes entire hills) and boulders embedded in a ground mesh.
How would you recommend i approach something like this in TGEA? My guess is Atlas 2 or legacy .ter for the ground and DTS for the rock formations, but an informed opinion would be helpful.
I suspect this is probably answered somewhere already.. if so, please point me to it.
thanks!
How would you recommend i approach something like this in TGEA? My guess is Atlas 2 or legacy .ter for the ground and DTS for the rock formations, but an informed opinion would be helpful.
I suspect this is probably answered somewhere already.. if so, please point me to it.
thanks!
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Associate Michael Hall
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