Game Development Community

TGEA and Far Cry 2 - style terrain

by David Aiken · in Technical Issues · 11/24/2008 (12:33 am) · 2 replies

I've been playing Far Cry 2 and, between running away from brush fires, noticed that the terrain consists of large outcrops (sometimes entire hills) and boulders embedded in a ground mesh.

How would you recommend i approach something like this in TGEA? My guess is Atlas 2 or legacy .ter for the ground and DTS for the rock formations, but an informed opinion would be helpful.

I suspect this is probably answered somewhere already.. if so, please point me to it.

thanks!

#1
11/24/2008 (1:35 am)
Your guess is gold. That's exactly how I would do it/have done it. You can also use .dif Interior shapes. It's all a matter of preferred method of creation. Apparatus released a Environment Pack that contained .dts rocks, boulders, and cliffsides. You'll also want to look at Konrad Kiss' BG Cliff Construction Kit - in fact it's something I wished I had a year ago.
#2
11/24/2008 (9:43 am)
Thanks! I'll check these out..