Game Development Community

How can I extend Torques's 3D character?

by SpaceIllusion, Inc. · in Technical Issues · 11/23/2008 (9:57 pm) · 4 replies

Hi Guys,

Our company has the 3D character morphing technology as follows..

http://kr.youtube.com/watch?v=haW6wsoQz6U

I want to merge our technology to TSE 1.7.1..

However, I have no idea where I can start ...

IMO, I have the 2 approaches

1) Derive From SceneObject ..
add our sources and Implement interface..
(But implementing all 3D character's function is big headache)

2) Change TSE player's class and add our 3D morphing function..
(Current Torque's 3D character data structure and ours are different.. I don't know where and how I can start..)


Thanks in advance..

#1
11/23/2008 (10:17 pm)
That reminds me so much about this

Keep up the spirit :P
#2
11/24/2008 (12:27 am)
Interesting movie. I can't read any asian languages. Is that middle slider, the first one in the video, the "Asian <-> American" slider?
#3
11/24/2008 (6:43 pm)
Thanks Christian,

I will try to start from "Custom Shape Mod".. ^^:...

If I have any result, I will post it.. thanks for your kindness..

and Brian...

the slider is the type of character which we morph.. (in demo, we test 5 types of characters.. and morph them.. regardless vertex structure)
#4
11/24/2008 (6:59 pm)
This is something that's very common in most MMORPG's out there.