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Exporting a working mountpoint

by Chris Kapelski · in Artist Corner · 11/23/2008 (2:09 pm) · 2 replies

I have tried a million different ways and i can not get a mount point to export for a helmet. Anyone have any ideas of something that might work????

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#1
11/23/2008 (2:58 pm)
Make your mount at 0.0.0 then move it where you wish it to be "DON'T freeze its transforms!" parent it to the helmet/head bone export..
#2
11/27/2008 (11:14 pm)
I had the same problem with my mount, cam, and eye nodes. The problem turned out that the empty group nodes that the exporter was creating were not working. I had to use geometry and name them mount, cam, and eye to get them to work in game.

One last thing, they had to be a child of start01.