Lost triggers
by Erik Madison · in Artist Corner · 11/23/2008 (4:21 am) · 2 replies
Somewhere along the road, I no longer am exporting triggers with my bipeds. I definitely have them set up properly, as I was exporting them fine last time I noticed.
Does the max8 exporter have a problem with them? Has the key data required changed perhaps?
Does the max8 exporter have a problem with them? Has the key data required changed perhaps?
Associate Logan Foster
perPixel Studios
Also
Triggers will only export out if your object is exporting with a ground transform (ie. feet touching the location of bounds). This is done to prevent wierd things like footprints being drawn in mid-air in the game engine. This is pretty easy to confirm with TST Pro as you can load the DTS and the DSQ and look at the Sequence Information and see if it has a ground transform (note: TST Pro will incorrectly register that there is no trigger there even though there might be).
One of these two items is likely your problem. I hope that helps.