Persistent player data across levels
by Joe Williams · in Torque Game Builder · 11/22/2008 (11:42 pm) · 3 replies
I'm sure this has been discussed before, but I can't find it using the forums search.
I need to have player data save, load, and persist across levels. For instance, if a player gets $300 in a level, they'll have that $300 when they go into the town level, or when they go into the next combat area. I thought I could do this by creating a player class with the necessary variables and member functions, but I'm not sure how to even start doing that. Anyone have any suggestions?
I need to have player data save, load, and persist across levels. For instance, if a player gets $300 in a level, they'll have that $300 when they go into the town level, or when they go into the next combat area. I thought I could do this by creating a player class with the necessary variables and member functions, but I'm not sure how to even start doing that. Anyone have any suggestions?
About the author
Torque Owner Greg Tedder