Question...
by Wolf Okami · in Game Design and Creative Issues · 11/22/2008 (2:29 pm) · 15 replies
I recently made a dts shape in milkshape 3D i exported the texture but it wont show up in show tool or the engine
what do i have to do for an object to have a texture when exported from milkshape
another question can anybody help me with the following:
-Making a character attack me by jumping on me, another words getting damage from collision
-How to put a healthbar in the GUI
-How to make an object dissapear everytime i collect it, also making that show up in a gui
-What script do i have to put in my player.cs to make him home in on the nearest object when i press the jump button twice.(aka Homing attack)
please do not lead me to tutorials i get lost very very quicly just explain it to the best of your ability
what do i have to do for an object to have a texture when exported from milkshape
another question can anybody help me with the following:
-Making a character attack me by jumping on me, another words getting damage from collision
-How to put a healthbar in the GUI
-How to make an object dissapear everytime i collect it, also making that show up in a gui
-What script do i have to put in my player.cs to make him home in on the nearest object when i press the jump button twice.(aka Homing attack)
please do not lead me to tutorials i get lost very very quicly just explain it to the best of your ability
#2
Firstly, please post in the forum designated for the engine you are using. The Game Design forum is more for general game design concepts rather than specific technical information unique to a specific engine/product.
- Re: the Texture: it's probably just not in the right location. Just make sure the texture is in the same director as the .dts. If you've done that, then you need to look at your console output and tell us what the errors are. Also you need to tell us what engine you are using.
- Re: the rest of your question. Again, without knowing your engine, any explaination would be an assumption of engine, and may be a waste of time to elaborate if the explaination applies to an engine you aren't using.
Also, slow down and do tutorials. You are asking how to perform very specific functions, and from your questions it doesn't look like you even fully understand the basic concepts around those functions. Keep in mind that everyone here is developing their own games and will likely not want to show you how to design every aspect of your game. So stray away from putting expectations of "by the next week" on your questions.
Here's some hints to get you started on finding your answers though:
Jump: look at your controls for jumping. Currently the perform a verticle motion. Play with that a bit and see if you can get it behave differently, more in the fashion you want it to ultimately perform.
Healthbar: if you are using TGE/A, there's already a healthbar GUI object, just play with the script for that.
Disappearing items: that was covered in another thread where you asked the same question. It's in the starter tutorial that comes with the TGE/A engines.
11/22/2008 (3:55 pm)
@CameronFirstly, please post in the forum designated for the engine you are using. The Game Design forum is more for general game design concepts rather than specific technical information unique to a specific engine/product.
- Re: the Texture: it's probably just not in the right location. Just make sure the texture is in the same director as the .dts. If you've done that, then you need to look at your console output and tell us what the errors are. Also you need to tell us what engine you are using.
- Re: the rest of your question. Again, without knowing your engine, any explaination would be an assumption of engine, and may be a waste of time to elaborate if the explaination applies to an engine you aren't using.
Also, slow down and do tutorials. You are asking how to perform very specific functions, and from your questions it doesn't look like you even fully understand the basic concepts around those functions. Keep in mind that everyone here is developing their own games and will likely not want to show you how to design every aspect of your game. So stray away from putting expectations of "by the next week" on your questions.
Here's some hints to get you started on finding your answers though:
Jump: look at your controls for jumping. Currently the perform a verticle motion. Play with that a bit and see if you can get it behave differently, more in the fashion you want it to ultimately perform.
Healthbar: if you are using TGE/A, there's already a healthbar GUI object, just play with the script for that.
Disappearing items: that was covered in another thread where you asked the same question. It's in the starter tutorial that comes with the TGE/A engines.
#3
Well now that its here how do i move it? I mean im asking these questions about designing this game so technically these are all part of my master plan and i need to know specifics for my design.
11/22/2008 (4:20 pm)
Dude i am using torque tutorial base from codesampler.com i forget what version but seriuosly i put the textures in the same directory and applied them to the modeland exported the DTS is there anythng else i should do?Well now that its here how do i move it? I mean im asking these questions about designing this game so technically these are all part of my master plan and i need to know specifics for my design.
#4
Your age is not a factor when you receive responses.
We do like the Post "title" to be more descriptive of the problem instead of just one word.
We like the Poster to show an effort of some sort, with proof that your atleast trying, with some form of
Code section ( link at the bottom to see how to make code blocks in the forums ).
We do like to maintain a clean and cuss free environment for those that enjoy reading the forums.
Constructive criticism is welcome, outward attacks of a persons skills or WIP ( Work In Progress ) are frowned upon.
Much learning can be done by using the Search feature at the top of the page and reading through the entire thread where you'll see that most times it is discussed logically until the solution is obtained.
More Learning can be had from the TDN section for licensed users of Torque products.. in fact thats where all the best secrets are kept.. but to get there you must be a license holder.
Some of your questions above are covered in the "Getting Started" pdf file thats included with the Demo.
Other answers to your questions are for advanced Scripters and Engine coders.
Here is an excerpt from the back of the book "The Game Programmers Guide to Torque"
Amazon.com has the same book here:
www.amazon.com/s/ref=nb_ss_b_0_20?url=search-alias%3Dstripbooks&field-keywords=t...
for $62.72 and 26 used books at $25.99 ( awsome deal at both prices ).
Edward has done a superb job of splitting the engine wide open and discussing in detail everything you need to know to roll-your-own Game.
Also, by the end of the book you'll have made your own Game with his instructions.
Ok enough about the awsome book.. even at the rediculous low price of a mere 26 dollars.
To show you I am really trying to help you understand the How and Why..I will make a deal with you.
Here is my one time offer:
The deal is just that. You follow through with some effort of your own using just the search feature here and not using the community to assist you to acheive this simple task, and you get the Book.
Add in the Extra Credit I ask for and receive a gift card for the 65 dollars for the same book.
*NOTE*
This deal is for Cameron Sills only.
Offer expiration:
January 1st 2009 at Midnight. You must post the results here by Midnight January 1st 2009.
11/22/2008 (4:27 pm)
Cameron I really am trying to help you. I am not following your posts for laughs.Your age is not a factor when you receive responses.
We do like the Post "title" to be more descriptive of the problem instead of just one word.
We like the Poster to show an effort of some sort, with proof that your atleast trying, with some form of
Code section ( link at the bottom to see how to make code blocks in the forums ).
We do like to maintain a clean and cuss free environment for those that enjoy reading the forums.
Constructive criticism is welcome, outward attacks of a persons skills or WIP ( Work In Progress ) are frowned upon.
Much learning can be done by using the Search feature at the top of the page and reading through the entire thread where you'll see that most times it is discussed logically until the solution is obtained.
More Learning can be had from the TDN section for licensed users of Torque products.. in fact thats where all the best secrets are kept.. but to get there you must be a license holder.
Some of your questions above are covered in the "Getting Started" pdf file thats included with the Demo.
Other answers to your questions are for advanced Scripters and Engine coders.
Here is an excerpt from the back of the book "The Game Programmers Guide to Torque"
[b]FEATURES[/b] * Step by Step examples demonstrates how to use the engine to it's fullest potential * Detailed system descriptions clearly explain how Torque and other game engines work. * Full Torque Game Engine demo included on the CD offers all you need to get started making games on you own. * In-depth references provide quick look-ups for engine classes, subsystems, and script functions. * Lesson kit included on CD allows you to learn at your own pace. * Over 500 additional pages of appendices on CD provide fast, searchable references and information on game developement and Torque.
Amazon.com has the same book here:
www.amazon.com/s/ref=nb_ss_b_0_20?url=search-alias%3Dstripbooks&field-keywords=t...
for $62.72 and 26 used books at $25.99 ( awsome deal at both prices ).
Edward has done a superb job of splitting the engine wide open and discussing in detail everything you need to know to roll-your-own Game.
Also, by the end of the book you'll have made your own Game with his instructions.
Ok enough about the awsome book.. even at the rediculous low price of a mere 26 dollars.
To show you I am really trying to help you understand the How and Why..I will make a deal with you.
Here is my one time offer:
[b]Make a Health Bar:[/b] It should be in the shape of Circle. ( so I know you made it and not copied it ). [b]Replace the exist Health Bar with your own.[/b] Show me a screenshot of your Game window here in the forums. ( you can use Starter FPS if you like ) The screenshot should show the new health bar you made. The screenshot should show Kork with YOUR name over his head. [b]Rules:[/b] You cannot ask for community help to get this done. You may only use the Search feature here at GG to grab the information you need. Any evidence that you received help from the community other then the Search feature [b]voids[/b] my offer. [b]The Prize:[/b] Amazon.com Gift Card for a used "The Game programmers Guide to Torque" max value 27 USD [b]Extra Credit[/b] Show me a screenshot of your name over the main player character ( like Kork is ) but use a different Model. For example you might use a skeleton, or a Car, or some other free model like the Lich thats available somewhere in the forums. and receive an Amazon.com Gift Card for a new "The Game Programmers Guide to Torque" max value 65 USD
The deal is just that. You follow through with some effort of your own using just the search feature here and not using the community to assist you to acheive this simple task, and you get the Book.
Add in the Extra Credit I ask for and receive a gift card for the 65 dollars for the same book.
*NOTE*
This deal is for Cameron Sills only.
Offer expiration:
January 1st 2009 at Midnight. You must post the results here by Midnight January 1st 2009.
#5
ill see what i can find
11/22/2008 (4:35 pm)
Hmm well ill try i might have a little trouble but ill tryill see what i can find
#6
Only reason I am making the offer is because you remind me of Me when I was 15 and started out with a Commodore 64.
I believe in you !
"Make it So" =)
11/22/2008 (4:44 pm)
I see you read it before I added the expiration date.Only reason I am making the offer is because you remind me of Me when I was 15 and started out with a Commodore 64.
I believe in you !
"Make it So" =)
#7
11/22/2008 (5:29 pm)
Lol kay thx
#8
11/23/2008 (2:05 am)
Scott, that's an awesome contribution. Once Cameron reaches that milestone I may continue the spirit of the competition ;p
#9
11/24/2008 (1:59 pm)
K i did it now i just got to design a better circle and figure out how to change the shape of the health thingy from a box to circle
#11
11/24/2008 (3:51 pm)
My dads buying me the book now though cuz he don't trust u lawl but I just did it to show u I could.
#12
I understand about the trust thing and it's Ok.
When my 3 kids are old enough for Computers i'll be watching just as carefully.
Good job Cameron.!
11/24/2008 (6:14 pm)
What really matters here is that you will have the book.I understand about the trust thing and it's Ok.
When my 3 kids are old enough for Computers i'll be watching just as carefully.
Good job Cameron.!
#14
its very helpful i just wish it had more about AI in it
11/25/2008 (2:01 pm)
I got the book but is there one for AI thats just like itits very helpful i just wish it had more about AI in it
#15
Sorry I don't have the direct link atm.
A search there for Artificial Intelligence Games should get the link i was talking about.
Hope that helps some.
11/25/2008 (2:32 pm)
I know Amazon.com has a very good book for AI algorithym, It's one thats on my wish list there.Sorry I don't have the direct link atm.
A search there for Artificial Intelligence Games should get the link i was talking about.
Hope that helps some.
Torque 3D Owner Scott Warren
and
216.116.32.49/products/87/