Game Development Community

No shadow & mountpoint for player (From Maya 2008 to TGE1.5.2))

by Roshan Kuriyan · in Artist Corner · 11/21/2008 (4:25 am) · 4 replies

Hi,

We are trying to export a maya(Maya 2008) charachter with animation to Torque game engine(TGE 1.5.2).
The player file to ".dts" and the animation files to ".dsq".

We are able to import the charachter and the player animations and it works inside the game engine.

But the player collision is not exactly matching with the player dimensions .
And also the player shadow is not seen inside the game.

We have placed the mount point on the player head,but when exported the player the moint point was not seen either in Show tool Pro OR inside Game.

Can you please explain why this problem occurs?
If any latest tutorials are available for exporting maya charachters(With animations) to Torque Engine please send us the link.


We have attached the screen shot of hypograph of the player

Thanks & Regards,
Roshan.

carbonon.com/down/hypog.jpg

#1
11/27/2008 (11:20 pm)
I had the same problem with my mount, cam, and eye nodes. The problem turned out that the empty group nodes that the exporter was creating were not working. I had to use geometry and name them mount, cam, and eye to get them to work in game.

One last thing, they have to be a child of start01.
#2
11/28/2008 (2:10 am)
Stuart, spamming the exact same post in 6 different threads isn't the way to go. I'd take some time to explain why I think your mountpoint isn't being recognized in the exporter, but posters who only see to their own needs doesn't make it more attractive to respond... really.
#3
11/28/2008 (5:02 pm)
Stefan thanks for the reminder that forum trolls don't allow good deeds to go unpunished on the web.
#4
12/01/2008 (12:50 am)
Thanks to every one who took the time in replying . the mount problem got sorted out once the cfg files were installed .