Dynamic rope
by Lukas Wolfe · in Technical Issues · 11/18/2008 (7:48 pm) · 4 replies
Hi all,
I want to create a complex 2d side view rock-climbing simulator. I want to be able to simulate dynamic rope etc is this possible? ie. you could attach ropes to certain parts of the scenery and reppell them.
Would this be possible?
I want to create a complex 2d side view rock-climbing simulator. I want to be able to simulate dynamic rope etc is this possible? ie. you could attach ropes to certain parts of the scenery and reppell them.
Would this be possible?
#2
11/19/2008 (8:20 am)
Just to clarify... I don't think this will be possible without modifying the engine (TGE or TGEA). You'll need good coding knowledge or a skilled coder on board.
#3
I'm sure most of you have seen or played Team 17's "WORMS" at some stage or another but there was an ability to launch ropes and climb and swing from the scenery. This is similar to what I was hoping to but on a more complex level.
A good example of what I would like can be found in Kloonigames freeware game "Knock the monster" which I have provided the link below:
http://www.kloonigames.com/blog/games/knock
If I could somehow replicate the way the chains work in that game I would be rapt!
Thanks again for the replies.
11/19/2008 (2:29 pm)
Thanks for the replies, I haven't yet bought either of the engines (TGE or TGEA) but I would consider one or both if I could achieve what I wanted. I'm sure most of you have seen or played Team 17's "WORMS" at some stage or another but there was an ability to launch ropes and climb and swing from the scenery. This is similar to what I was hoping to but on a more complex level.
A good example of what I would like can be found in Kloonigames freeware game "Knock the monster" which I have provided the link below:
http://www.kloonigames.com/blog/games/knock
If I could somehow replicate the way the chains work in that game I would be rapt!
Thanks again for the replies.
#4
The two games you cited are both 2D games. This would be a breeze in TGB.
TGE/A are 3D engines designed for first-person shooters (though they can support RPGs, RTSs, and any other TLAs you care to name). It would be a lot tougher to create a physics/rope simulation in those products, but if you're an exceptional programmer, it can be done.
11/19/2008 (2:59 pm)
Hi Lukas,The two games you cited are both 2D games. This would be a breeze in TGB.
TGE/A are 3D engines designed for first-person shooters (though they can support RPGs, RTSs, and any other TLAs you care to name). It would be a lot tougher to create a physics/rope simulation in those products, but if you're an exceptional programmer, it can be done.
Torque Owner Brian Wilson
Of course knowing what engine you are talking about would be of help.