Game Development Community

Psycho Scene Composition Crits

by Sean Brady · in Game Design and Creative Issues · 11/18/2008 (5:17 pm) · 6 replies

I am creating a game economic 3d environment for a portfolio program that I am making using torque.

This scene will appear as the program's 3d menu.

The light meshes for the scene will be added soon.

There are going to be three or four characters in it and the theme of this scene psychotic horror.

Any crits or suggestions. please be brutally honest :)

#1
11/18/2008 (5:35 pm)
Well would have to say it looks really good. My only suggestion is to remove the pipe from the foreground because you can really see the poly sections at the bend.
#2
11/18/2008 (6:16 pm)
Thanks I will do that.

Cheers. :)
#3
11/18/2008 (6:28 pm)
old post
#4
11/18/2008 (6:41 pm)
Sorry i realise that i miss took your advice but i rectified it;

i307.photobucket.com/albums/nn312/virtualpsycho/sceneshot3.jpg
Cheers.

I will continue posting its progress.
#5
11/18/2008 (7:37 pm)
Well to be honest I think you might have taken it a bit too literally. The drain and barrel were nice touches and added detail to the scene. It was the redish brown rusted pipe you could see closest to the viewer's eye that was the distraction.

But I have to say this scene is extremely impressive work. Also, cgtextures is one of my favorites as well.

Keep up the great work.
#6
11/19/2008 (12:51 am)
Yeah i realise that the objects add a bit of character to the scene thats why i am revising the composition of the scene with more complex static meshes.

Thanks Ron!