Psycho Scene Composition Crits
by Sean Brady · in Game Design and Creative Issues · 11/18/2008 (5:17 pm) · 6 replies
I am creating a game economic 3d environment for a portfolio program that I am making using torque.
This scene will appear as the program's 3d menu.
The light meshes for the scene will be added soon.
There are going to be three or four characters in it and the theme of this scene psychotic horror.
Any crits or suggestions. please be brutally honest :)
This scene will appear as the program's 3d menu.
The light meshes for the scene will be added soon.
There are going to be three or four characters in it and the theme of this scene psychotic horror.
Any crits or suggestions. please be brutally honest :)
About the author
Professional mouth!, getting projects complete is the only problem.
#3
11/18/2008 (6:28 pm)
old post
#4

Cheers.
I will continue posting its progress.
11/18/2008 (6:41 pm)
Sorry i realise that i miss took your advice but i rectified it;
Cheers.
I will continue posting its progress.
#5
But I have to say this scene is extremely impressive work. Also, cgtextures is one of my favorites as well.
Keep up the great work.
11/18/2008 (7:37 pm)
Well to be honest I think you might have taken it a bit too literally. The drain and barrel were nice touches and added detail to the scene. It was the redish brown rusted pipe you could see closest to the viewer's eye that was the distraction.But I have to say this scene is extremely impressive work. Also, cgtextures is one of my favorites as well.
Keep up the great work.
#6
Thanks Ron!
11/19/2008 (12:51 am)
Yeah i realise that the objects add a bit of character to the scene thats why i am revising the composition of the scene with more complex static meshes.Thanks Ron!
Torque Owner Ronald J Nelson
Code Hammer Games