Tge Vs Tgea
by Cris G · in Torque Game Engine · 11/18/2008 (3:41 am) · 11 replies
What are the features that distinguishes the 2 versions apart.
I wanna pick up a hobby and i have little c++ experience and mediocre php 5.
My question is that i would like to make a mini MMO, like super tiny MMO that can be expandable( and i really mean basic, im not a dreamer lol) just to pass the time and see if game designing is right for me, im in my 2nd year of college and im trying to pick a major.
Also i see alot of starter kits, are there any MMOs or is http://www.mmoworkshop.com the only one?
Other question is spending another 150$ more for Advanced is it worth it? and the massive maps from TGEA is that like WOW maps? and can any of the versions have fluid zones? or loading other zones in the background?
fyi. Im just starting c++ taking a course and reading a book, and have used 3dsmax 7, and many other design softwares.
I wanna pick up a hobby and i have little c++ experience and mediocre php 5.
My question is that i would like to make a mini MMO, like super tiny MMO that can be expandable( and i really mean basic, im not a dreamer lol) just to pass the time and see if game designing is right for me, im in my 2nd year of college and im trying to pick a major.
Also i see alot of starter kits, are there any MMOs or is http://www.mmoworkshop.com the only one?
Other question is spending another 150$ more for Advanced is it worth it? and the massive maps from TGEA is that like WOW maps? and can any of the versions have fluid zones? or loading other zones in the background?
fyi. Im just starting c++ taking a course and reading a book, and have used 3dsmax 7, and many other design softwares.
#2
For the mega-terrains alone TGEA is worth it for a small MMO application.
@ Tim
...unless you want out-of-the-box Linux support. I can only assume that porting the Mac Open-GL version to Linux will eventually be possible, but a supported version will still be better.
11/18/2008 (7:32 am)
@CrisFor the mega-terrains alone TGEA is worth it for a small MMO application.
@ Tim
...unless you want out-of-the-box Linux support. I can only assume that porting the Mac Open-GL version to Linux will eventually be possible, but a supported version will still be better.
#3
1)Also i see alot of starter kits, are there any MMOs or is http://www.mmoworkshop.com the only one?
2)The massive maps from TGEA is that like WOW maps? or can TGEA have seamless loading zones? or loading other zones in the background to feel likes it 1 huge level?
11/18/2008 (5:00 pm)
2 questions left before buying 1)Also i see alot of starter kits, are there any MMOs or is http://www.mmoworkshop.com the only one?
2)The massive maps from TGEA is that like WOW maps? or can TGEA have seamless loading zones? or loading other zones in the background to feel likes it 1 huge level?
#4
TGEA 1.8 Beta
Future of Torque
You should find them very helpful.
1. Currently the MMO Kit from MMOWorkshop is your only option.
2. You are most likely talking about Atlas terrain. Yes, it can be huge like WoW maps. However, you would need to implement the streaming of the terrain yourself to imitate seamless loading.
Overall, TGEA is the GG flagship engine. The SDK is not as easy to use as TGB or TorqueX, but I'm working on more documentation and tutorials to make it easier to learn.
11/18/2008 (5:14 pm)
@Cris - Check out these two blogs:TGEA 1.8 Beta
Future of Torque
You should find them very helpful.
1. Currently the MMO Kit from MMOWorkshop is your only option.
2. You are most likely talking about Atlas terrain. Yes, it can be huge like WoW maps. However, you would need to implement the streaming of the terrain yourself to imitate seamless loading.
Overall, TGEA is the GG flagship engine. The SDK is not as easy to use as TGB or TorqueX, but I'm working on more documentation and tutorials to make it easier to learn.
#5
ATM MMOWorkShop's kit is currently testing TGEA 1.7 and the others are in closed development or planning stages.
TGEA's maps can be scaled to any size, small area maps could have higher detailed terrain, and larger area would be like WOW and other games out there.
11/18/2008 (5:15 pm)
@Chris;ATM MMOWorkShop's kit is currently testing TGEA 1.7 and the others are in closed development or planning stages.
TGEA's maps can be scaled to any size, small area maps could have higher detailed terrain, and larger area would be like WOW and other games out there.
#6
Atlas Mega-Terains will get you in the neighborhood of the size of 1-2 WoW zone with the same level of detail (someone correct me if you've had different results). But as Michael stated, you'll have to implement the streaming code to be able to make the continents like WoW. WoW does have seamlessly loading zones, it's just that they broke it into 2 (3 with the first expansion, 4 with the latest) chunks. Other than the 4 continents, the only other zone loading in WoW are instances.
11/18/2008 (10:45 pm)
@ChrisAtlas Mega-Terains will get you in the neighborhood of the size of 1-2 WoW zone with the same level of detail (someone correct me if you've had different results). But as Michael stated, you'll have to implement the streaming code to be able to make the continents like WoW. WoW does have seamlessly loading zones, it's just that they broke it into 2 (3 with the first expansion, 4 with the latest) chunks. Other than the 4 continents, the only other zone loading in WoW are instances.
#7
Last question, can you port work from tge to tgea? for example, if i work on a project for a few months and then decide to upgrade.
11/19/2008 (4:55 am)
Ty for the answers, i recently stopped playing wow and my goal is to wonder off and try to play around with this stuff, practice modeling, programing and learning more c++ while i'm taking courses.Last question, can you port work from tge to tgea? for example, if i work on a project for a few months and then decide to upgrade.
#8
TGE can be ported to TGEA with some effort. The mantra is Read. Read Code. Code.
But truly, Since last friday when TGEA 1.8 Beta was released.. You really have no good reason to use TGE anymore.
( Unless you enjoy sliding down a mountain of razor blades and splashing into a pool or rubbing alcohol ).
In which case, feel free to do what makes you happy.
11/19/2008 (5:38 am)
Chris, TGE can be ported to TGEA with some effort. The mantra is Read. Read Code. Code.
But truly, Since last friday when TGEA 1.8 Beta was released.. You really have no good reason to use TGE anymore.
( Unless you enjoy sliding down a mountain of razor blades and splashing into a pool or rubbing alcohol ).
In which case, feel free to do what makes you happy.
#9
11/19/2008 (7:33 am)
Oh dear God someone used the mantra!!!! O_o
#10
11/19/2008 (12:53 pm)
HAHAHAHAHA
Torque Owner Timothy Castagna
TK Games LLC