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Torque for browser-based games?

by Alexander Zacherl · in Torque Game Engine · 11/16/2008 (5:12 am) · 12 replies

Is it possible to develop a browser-based singleplayer game (Flash, Shockwave, Java, etc) with Torque software (TGB/TGE)?

I'm talking about a game like Bejeweled, not about a browser game like Travian.

While http://www.instantaction.com/ could be what I'm looking for, it seems to be targeted at multiplayer games only and I've seen no information on the engine that has been used to create the games.

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#1
11/16/2008 (5:29 am)
Alex, you are correct about InstantAction as browser based games.

I have played Bejeweled and TGB would suit the needs to make a clone.
I found this www.mmoworkshop.com/trac/mom/wiki/TGBBrowser for you, it might be what your looking for.

Or maybe this one: www.garagegames.com/mg/forums/result.thread.php?qt=61495
#2
11/16/2008 (6:10 am)
Hey Scott. Thanks for the ultra-fast answer.

I'm afraid that your first link is not what I am looking for. To me this seems like the integration of a browser into the game engine and not the other way round. I want to bring my game to be played in a browser, not have someone use a browser while playing the game. =D

The second link is restricted to people who have already bought a license of TGB/TGE. I'm still in the process of deciding on one engine so I can't access it. =(
#3
11/16/2008 (7:25 am)
Here is my attempt to do it for Pelorea: www.garagegames.com/mg/forums/result.thread.php?qt=80135

If you have issue with this link, go here pelorea.indieserver.com/

And a video of the new coming release.

#4
11/18/2008 (9:55 am)
@ Frank

Your solution only works when the user installs the plugin and browses with IE, right?

It seems to be a little bit ressource-hungry, made my work notebook lock up completely while using FF2 with the IE-tab plugin. =D
#5
11/18/2008 (4:36 pm)
@Alexander: Yes for sure you need to install the plugin first. After, you can view any game released with this plugin. It is like all web plugin (first the viewer to install). Regarding the resource, it is based on TGEA 1.7.1, so you need a decent video card and system to use it, it is right.
#6
11/19/2008 (1:21 am)
Thanks Frank. So that makes it somewhat similar to Instantaction. Which makes it nice for having the game run on your own website but impossible to sell it to the big flash-game portals, until it has been accepted by the providers/players.
#7
11/19/2008 (4:23 am)
If you are looking at the big flash-game portals, then it is better to code in flash...
#8
11/19/2008 (7:17 am)
Yes, I understand that now. I always had the impression that you could just create the game in any engine and then *swoosh* do a quick export as Flash. Now I know better. Thanks. =D

[edit] There are two other solution who promise to play "all windows software" in a browser window:

http://igloader.com/
http://www.osakit.com/pages/games.php

Might try one of those in a later stage of development. Both sound pretty interesting.
#9
11/24/2008 (8:32 pm)
Browser-based games are one of the big targets that we are pushing in the TGEA technology flow. Check out Brett's blog for more hints on what is coming up in the TGEA universe. They will, however, not be in the next version of the engine (TGEA 1.8). They are definitely in the mix, though.
#10
11/24/2008 (11:20 pm)
By the way, latest update of our work here www.garagegames.com/blogs/3519/15714
#11
11/25/2008 (3:06 am)
@ David

That sounds like a selling point for me. If TGEA will allow us to port the game from the TGE-singleplayer-version to TGEA, we might decide for the engine. You don't have any estimations when to expect the browser-game-update for TGEA, right? =D
#12
11/25/2008 (6:15 am)
Nope. It is definitely tech that is being worked on heavily in R&D, but it does not have a timeline estimate. The only reason I mentioned it is because Brett finally did!

Definitely check out Frank's work. They've done some great stuff on this front!