1.7.1/1.8-b1 ambient lighting bug
by Kirk Longendyke · in Torque Game Engine Advanced · 11/15/2008 (4:34 pm) · 1 replies
Another oddball case, though quite noticeable when you've tweaked with the sun color a bit: when outside, changing the ambient color of the sun inconsistently modulates light and shadow coloration(as seen when say, setting ambient to "0.0 0.0 0.0 0.0" for stark lighting contrasts/light debugging) . the fix for this one is:
sgLightManager.cpp:
sgLightManager.cpp:
void sgLightManager::setupLights(SceneObject *obj)
{
if(outside)
{
light->mType = LightInfo::Vector;
light->mDirection = sun->mDirection;
}
//else
//{
light->mColor = ambientColor * directionalFactor;
light->mAmbient = ambientColor * ambientFactor;
//}
}tovoid sgLightManager::setupLights(SceneObject *obj)
{
if(outside)
{
light->mType = LightInfo::Vector;
light->mDirection = sun->mDirection;
light->mColor = sun->mColor;
light->mAmbient = sun->mAmbient;
}
else
{
light->mColor = ambientColor * directionalFactor;
light->mAmbient = ambientColor * ambientFactor;
}
}
Torque Owner Kirk Longendyke