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Publish for both Win and Mac

by IronHero · in General Discussion · 11/15/2008 (2:09 am) · 3 replies

Hello,

I am new for TGE and would like to ask,
is it possible to develop the TGE game under Windows
and then publish it for both Win and Mac platforms ?

Thanks.

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  • #1
    11/15/2008 (2:14 am)
    Yes, but instead - if your budget allows - you should get TGEA, since TGEA 1.8.0 also supports both Windows and Mac.
    #2
    11/24/2008 (2:40 pm)
    You will need to compile (AND TEST unless you want a *FRIGGIN' HUGE headache* in support) on a Mac for the Mac version. I am sure a savvy compiler guru could cross-compile with the right libs and SDK's, but most people aren't that guy. And you would still need to test it natively or you would go from shooting yourself in the foot to shooting yourself in the head quickly.
    #3
    11/25/2008 (9:15 am)
    I don't know of a devkit which allows compiling for Mac OS X on anything but Mac OS X, so yes, you need a Mac. Cross-compilers for Win32 on Linux exist, and could probably be made to work on a Mac by someone smarter than me :)

    Even if you don't make any engine changes, you still need to test on all platforms. But compiling the source yourself lets you change many little details, like the name of the process and files inside the app bundle.