TGEA 1.8.0 Mac Bug. T3D Full screen messes GUI.
by Stephan - viKKing - Bondier · in Torque Game Engine Advanced · 11/15/2008 (12:23 am) · 1 replies
Once "full screen" option has been set in the video setup section of T3D, clicking on the arrows or buttons does not work anymore. It seems the position of the options is not resized accordingly.
You need to use the arrow keys and enter to revert the options and continue.
Also, the 3D model menu, crashes from time to time if you click too much on the left arrow to scroll the models or while clicking on the model.
You need to use the arrow keys and enter to revert the options and continue.
Also, the 3D model menu, crashes from time to time if you click too much on the left arrow to scroll the models or while clicking on the model.
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0xffff0800 __memcpy + 96 1 ...pple.ATIRadeonX1000GLDriver 0x0ead0c78 gldAllocVertexBuffer + 27192 2 GLEngine 0x0e9ae4ee gleDrawArraysOrElements_VBO_Exec + 1950 3 libGL.dylib 0x9433baa4 glDrawElements + 52 4 com.garagegames.T3D 0x0012e960 GFXGLDevice::drawIndexedPrimitive(GFXPrimitiveType, unsigned int, unsigned int, unsigned int, unsigned int) + 124 5 com.garagegames.T3D 0x00113f6b GFXDevice::drawPrimitive(unsigned int) + 145 6 com.garagegames.T3D 0x0026024a RenderMeshMgr::render(SceneState*) + 1402 7 com.garagegames.T3D 0x00260e0a RenderPassManager::render(SceneState*) + 528 8 com.garagegames.T3D 0x00261574 RenderPassManager::renderPass(SceneState*) + 38 9 com.garagegames.T3D 0x0001875b GuiObjectView::renderWorld(RectI const&) + 1423 10 com.garagegames.T3D 0x00149a86 GuiTSCtrl::onRender(Point2I, RectI const&) + 1790 11 com.garagegames.T3D 0x0018ce79 GuiControl::renderChildControls(Point2I, RectI const&) + 257 12 com.garagegames.T3D 0x0018d587 GuiControl::onRender(Point2I, RectI const&) + 177 13 com.garagegames.T3D 0x00189292 GuiCanvas::renderFrame(bool, bool) + 1460 14 com.garagegames.T3D 0x00186932 GuiCanvas::handlePaintEvent(unsigned int) + 36 15 com.garagegames.T3D 0x0018aa5e Signal<void ()(unsigned int)>::trigger(unsigned int) + 34 16 com.garagegames.T3D 0x0018a9e7 void Journal::Call<Signal<void ()(unsigned int)>, unsigned int>(Signal<void ()(unsigned int)>*, void (Signal<void ()(unsigned int)>::*)(unsigned int), unsigned int) + 151 17 com.garagegames.T3D 0x00187fb7 GuiCanvas::paint() + 113 18 com.garagegames.T3D 0x00013930 Signal<void ()()>::trigger() + 26 19 com.garagegames.T3D 0x00105960 Process::processEvents() + 22 20 com.garagegames.T3D 0x000a55e0 StandardMainLoop::doMainLoop() + 302 21 com.garagegames.T3D 0x0025bb8b -[MainLoopTimerHandler fireTimer:] + 23 22 com.apple.Foundation 0x93891267 __NSFireTimer + 279 23 com.apple.CoreFoundation 0x92909b45 CFRunLoopRunSpecific + 4469 24 com.apple.CoreFoundation 0x92909cf8 CFRunLoopRunInMode + 88 25 com.apple.HIToolbox 0x92482480 RunCurrentEventLoopInMode + 283 26 com.apple.HIToolbox 0x92482299 ReceiveNextEventCommon + 374 27 com.apple.HIToolbox 0x9248210d BlockUntilNextEventMatchingListInMode + 106 28 com.apple.AppKit 0x9621e3ed _DPSNextEvent + 657 29 com.apple.AppKit 0x9621dca0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128 30 com.apple.AppKit 0x96216cdb -[NSApplication run] + 795 31 com.apple.AppKit 0x961e3f14 NSApplicationMain + 574 32 com.garagegames.T3D 0x0025bd33 main + 137 33 com.garagegames.T3D 0x00002972 _start + 216 34 com.garagegames.T3D 0x00002899 start + 41
About the author
Contributor to Dark-Wind: War on Wheels from Sam Redfern.
Torque 3D Owner Kenneth Holst
Default Studio Name