TXB3D for 2005Express & GS2.0 Only
by VcDeveloper · in Torque X 2D · 11/15/2008 (12:09 am) · 9 replies
Is this version only for the 2005 Express and GS2.o only. Because I would like to use VS2008 and/or 2008 Express version, but the TX StartGame projects are not there in the 2008Express version.
#2
11/15/2008 (1:21 am)
Cancel that! I installed it without 2005 installed because I assume it would work with 2008. So I had to remove and re-install it and now the kits are there!
#3
John K.
11/15/2008 (11:52 am)
Torque X 2.0 is only for VS2005 and XNA 2.0 - the next release is coming soon and will fully support VS2008 and XNA 3.0.John K.
#4
11/15/2008 (1:42 pm)
That wwould be nice! Thanks for the heads up!
#5
It seems that TX development has been frozen for quite some time.
I know that 3D Builder is there but other than that I don't see any progress being made.
Any info would be appreicated.
11/17/2008 (12:19 pm)
Are there feature list of the next version? other than its xna 3.0 compatibility?It seems that TX development has been frozen for quite some time.
I know that 3D Builder is there but other than that I don't see any progress being made.
Any info would be appreicated.
#6
Any expected release date or time frame for the new Torque X?
11/18/2008 (8:03 am)
VcDeveloper were you able to run Torque X with VS2008 and XNA 3?Any expected release date or time frame for the new Torque X?
#7
11/25/2008 (10:55 am)
Soon.
#8
11/25/2008 (5:38 pm)
DAZ soon?
#9
I was able to do so without any problems. I used VS2008 Express, though, and didn't really do anything to put TorqueX through it's paces, just ran the 'out of the box' demos. Everything seemed fine, though.
11/27/2008 (8:46 pm)
Quote:VcDeveloper were you able to run Torque X with VS2008 and XNA 3?
I was able to do so without any problems. I used VS2008 Express, though, and didn't really do anything to put TorqueX through it's paces, just ran the 'out of the box' demos. Everything seemed fine, though.
Quote:DAZ soon?*laffin*
Torque Owner VcDeveloper