Disabling console dump of objects upon F11 hit
by Nmuta Jones · in Torque Game Engine · 11/14/2008 (9:19 am) · 1 replies
When I hit F11, the engine seems to be doing a dump() of all objects in the engine.
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
etc.
The list is quite extensive....and it populates my console.log with way too many lines of data I don't need every time I hit F11.
How do I disable this?
I am using AFX so I'm not sure if this only happens in AFX or not.
Obj: AudioDefault3d -
Obj: AudioClose3d -
Obj: AudioClosest3d -
Obj: AudioDefaultLooping3d -
Obj: AudioCloseLooping3d -
Obj: AudioClosestLooping3d -
etc.
The list is quite extensive....and it populates my console.log with way too many lines of data I don't need every time I hit F11.
How do I disable this?
I am using AFX so I'm not sure if this only happens in AFX or not.
About the author
Lead Developer for MediaBreeze Multimedia
Associate Michael Hall
Distracted...
echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );Simply remove it or comment it.EDIT: in stock TGE it will be line# 1232.