Game Development Community

TGEA Internet Multiplayer Issue

by RollerJesus · in Torque Game Engine Advanced · 11/14/2008 (8:54 am) · 3 replies

Hey all,

My team has LAN multiplayer working for a project we're developing but we're unable to do any of the following:

Get a server listed on the GG Master Server.
Connect to a server not on our LAN using: connect("IP Address");
Show any games on the GG Master Server.

However, we do show a heartbeat from the GG Master Server in console when running our app. Anybody have any insight here?

We used the Project Generator included with TGEA 1.7.1 to create the project.

Patrick

#1
11/14/2008 (10:19 am)
With TGEA 1.7.1, I had zero problems with the networking. HTTPObject had a bug, but a fix was posted on the forums. However, I used the Stronghold demo as my starting point, not the project generator. You might like to run a quick test with a stock Stronghold demo to see if that works.
#2
11/14/2008 (10:42 am)
Thanks for the reply Taylor.

I tried to run the Stronghold demo but can't get anything from the GG Master Server on that either. As with our game, I can find the LAN game, but nothing over the Internet.

Trying to track down that httpObject bug thread now. If anyone has any other suggestions, they're more than welcome!

Patrick
#3
11/15/2008 (6:08 am)
The HTTP bug probably won't cause any server issues, but here is the bug/fix post:
www.garagegames.com/mg/forums/result.thread.php?qt=76414. Another thing to check is the www.gnometech.com GG master server monitor. That way, you can check to 1) see if the GG master server is running and 2) check to see if its picking up your game.