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TGEA 1.8.0 Bug: Missing Atlas Terrain & Missing DIFs

by Michael K. · in Torque Game Engine Advanced · 11/14/2008 (2:59 am) · 1 replies

What i did:
i just copied my data folder from my old tgea 1.7.1 directory into the tgea 1.8 data folder.
then i loaded up a test level with an atlas terrain and some difs.
i used the map2dif_plus_tgea included in 1.8 to convert all of my maps to dif (i didn't recieve any errors).

problems:
my atlas terrain was missing, so i checked to see if my atlas file was in the directory it was supposed to be... and it was. the first time i started the mission my difs were all there... but the next time i loaded the mission every dif was gone (i didn't save anything the first time i loaded the mission). Just to make sure i didn't mistakenly overwrite my old test level i loaded up an older version of my test level (which i then opened in tgea 1.8 for the first time) and all of the difs were missing. (i wrote this somewhere else, but just to have everything in one thread): i also noticed some that some textures were missing (those textures were black) eventhough on the same object a face right next to the missing texture face had that very texture on it (and it was displaying it correctly).

Hope this helps.
-Michael

#1
11/15/2008 (4:38 pm)
As for Atlas:

Are there errors about missing terrain materials? There new terrain materials are located in 'scriptsAndAssets/data/terrains/materials.cs', so if you overwrote that file, the clipmap stuff won't find its materials and neither legacy nor Atlas terrain will render.