Game Development Community

slowdown looking for master server (no internet)

by Paul · in Torque Game Engine · 11/21/2002 (9:11 pm) · 7 replies

I have noticed when I test my torque game when there is no internet (running a multiplayer game) the engine slows down for about 15 seconds when it looks for the master server. It happens when the engine is initialising (ie loading a mission) and randomly during the middle of gameplay (when sending/recieving a heartbeat to the masterserver).

A picture of the error msg in the console at the time of the slow down is here.

The slowdown is pretty dramatic... it is like the game freezes for 15 seconds.

Has anyone else encountered this?

Thanks!

#1
11/21/2002 (9:33 pm)
Yes, I'm pretty sure I've seen someone else mention this as well. I believe they got the problem to go away by changing their master server address pref to be one of the IPs on their LAN.

That's not a "real" fix, of course... file a bug report for this and we'll come up with something better.
#2
11/25/2002 (5:36 pm)
Thanks Joel.

How do you file a bug report?

: )
#4
11/26/2002 (4:01 am)
How didn't i find that...

thanks Beffy, you are a legend!
#5
11/26/2002 (5:34 am)
Heh, I was about to post that link here too :P
Thanks stefan.
#6
11/27/2002 (6:05 am)
Xavier's gui fix does not stop the server to try to get a master server. You can see this in the console when you start a multiplayer server. Yesterday I got this gui to run and it works very well now (thanks Xavier).
To fix it that you can play without a break just do this.

File default.cs in fps/server :
Comment the line $pref::Master[0] = "2:master.garagegames.com:28002";

In the files common/client/prefs.cs and fps/client/prefs.cs you must delete the above line.
#7
11/27/2002 (6:09 am)
mmmm.... something else to fix then :)
I'm gonna look into it.