slowdown looking for master server (no internet)
by Paul · in Torque Game Engine · 11/21/2002 (9:11 pm) · 7 replies
I have noticed when I test my torque game when there is no internet (running a multiplayer game) the engine slows down for about 15 seconds when it looks for the master server. It happens when the engine is initialising (ie loading a mission) and randomly during the middle of gameplay (when sending/recieving a heartbeat to the masterserver).
A picture of the error msg in the console at the time of the slow down is here.
The slowdown is pretty dramatic... it is like the game freezes for 15 seconds.
Has anyone else encountered this?
Thanks!
A picture of the error msg in the console at the time of the slow down is here.
The slowdown is pretty dramatic... it is like the game freezes for 15 seconds.
Has anyone else encountered this?
Thanks!
#3
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3561
11/26/2002 (1:15 am)
This should help you:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3561
#6
To fix it that you can play without a break just do this.
File default.cs in fps/server :
Comment the line $pref::Master[0] = "2:master.garagegames.com:28002";
In the files common/client/prefs.cs and fps/client/prefs.cs you must delete the above line.
11/27/2002 (6:05 am)
Xavier's gui fix does not stop the server to try to get a master server. You can see this in the console when you start a multiplayer server. Yesterday I got this gui to run and it works very well now (thanks Xavier).To fix it that you can play without a break just do this.
File default.cs in fps/server :
Comment the line $pref::Master[0] = "2:master.garagegames.com:28002";
In the files common/client/prefs.cs and fps/client/prefs.cs you must delete the above line.
Torque 3D Owner Joel Baxter
That's not a "real" fix, of course... file a bug report for this and we'll come up with something better.