Stronghold compilation error
by Saravanan · in Technical Issues · 11/13/2008 (12:36 am) · 9 replies
Hi,
When i build stronghold.sln in VC++ 2008 express edition i get these errors.
Error 2 error BK1506 : cannot open file '..\..\Link\VC2k8.Debug.Win32\Stronghold\aiClient.sbr': No such file or directory BSCMAKE
Error 1 Error spawning 'cmd.exe'. Project
Iam new to VC++ and just followed the tutorial in TGEA online documentation.
Can some one please guide me on this.
Thanks,
Saravanan M
When i build stronghold.sln in VC++ 2008 express edition i get these errors.
Error 2 error BK1506 : cannot open file '..\..\Link\VC2k8.Debug.Win32\Stronghold\aiClient.sbr': No such file or directory BSCMAKE
Error 1 Error spawning 'cmd.exe'. Project
Iam new to VC++ and just followed the tutorial in TGEA online documentation.
Can some one please guide me on this.
Thanks,
Saravanan M
#2
11/13/2008 (10:41 am)
*cough* Busted *cough*
#3
I do own an TGEA license but not on this ID. it is in sai.sundar@sifycorp.com. We bought it from an vendor in india. When we try to register it using the email id we were advised to click the forgot password link so we will get new password. we tried it numerous time but yet to get an email back. We even wrote it to garagegames but yet to get any reply. PLs advice me on this
11/14/2008 (2:47 am)
Hi perry,I do own an TGEA license but not on this ID. it is in sai.sundar@sifycorp.com. We bought it from an vendor in india. When we try to register it using the email id we were advised to click the forgot password link so we will get new password. we tried it numerous time but yet to get an email back. We even wrote it to garagegames but yet to get any reply. PLs advice me on this
#4
11/14/2008 (8:02 am)
Looking into this now.
#5
I have also sent an mail from my official ID which has my conversations with the vendor. Pls do the needful.
11/16/2008 (8:36 pm)
Thanks Michael Perry.I have also sent an mail from my official ID which has my conversations with the vendor. Pls do the needful.
#7
As to your question, I really hate the SBR errors that pop up in VS. As a first step, make sure to clean the project to make sure there aren't any cached files causing problems.
11/24/2008 (7:29 pm)
I believe I talked to the reseller (who shouldn't have purchased it under that context since they are not licensed resellers) and took care of some of the issues. Michael has added it to this account so that you can access it.As to your question, I really hate the SBR errors that pop up in VS. As a first step, make sure to clean the project to make sure there aren't any cached files causing problems.
#8
11/24/2008 (10:01 pm)
@David - Thanks for contacting the reseller. With all of the projects I'm juggling, I didn't have the time to get to them.
#9
like that.,
1>------ Build started: Project: np3DPluginFF, Configuration: Release Win32 ------
1>Running the XPIDL compiler and linker for nsI3DPluginFF
1>"Step1/3 Creating d:torquesdkengineout.pluginff.releasensI3DPluginFF.h"
1>"Step2/3 Creating d:torquesdkengineout.pluginff.releasensI3DPluginFF.xpi"
1>"Step3/3 Linking XPI's into "d:torquesdkengineout.pluginff.releasensI3DPluginFF.xpt"
1>Copying Release plugin to FireFox
1>Copying d:torquesdkengineout.pluginff.releasenp3DPluginFF.dll
1> 1 file(s) copied.
1>Copying d:torquesdkengineout.pluginff.releasensI3DPluginFF.xpt
1> 1 file(s) copied.
1>Build log was saved at "file://d:TorqueSDKengineout.PluginFF.ReleaseBuildLog.htm"
1>np3DPluginFF - 0 error(s), 0 warning(s)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
and
7>audio.cc
7>vc7fix.cpp
7>Compiling resources...
7>Linking...
7>Generating code
7>d:torquesdkenginetstsshapeinstance.cc(535) : warning C4700: uninitialized local variable 'saveBaseName' used
7>Finished generating code
7>Embedding manifest...
7>Build log was saved at "file://d:TorqueSDKengineout.VC7.RELEASEBuildLog.htm"
7>Torque Demo - 0 error(s), 59 warning(s)
========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========
But I build and Compiling np3DPlugin the error came in my console Project Project : error PRJ0019: A tool returned an error code from "Performing registration"
1>------ Build started: Project: np3DPlugin, Configuration: Release Win32 ------
1>Copying Release plugin to FireFox
1> 1 file(s) copied.
1> 1 file(s) copied.
1>Performing registration
1>Project : error PRJ0019: A tool returned an error code from "Performing registration"
1>Build log was saved at "file://d:TorqueSDKengineout.Plugin.ReleaseBuildLog.htm"
1>np3DPlugin - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
pls can you guide me what mistake i can do in my visual stdio 2005 pro.if anyother settings to change in this project.
05/07/2009 (2:26 am)
I found this resource on how to use TGE as a browser plugin(http://tdn.garagegames.com/wiki/TGE/Code/How_to_make_torque_a_plugin),if I am compiling and build the project one by one this resouce in my TGE1.5.1 ver. I'm having below result and error when I Build np3DPluginFF and Torque Demo in VS 2005 Pro no errors came.like that.,
1>------ Build started: Project: np3DPluginFF, Configuration: Release Win32 ------
1>Running the XPIDL compiler and linker for nsI3DPluginFF
1>"Step1/3 Creating d:torquesdkengineout.pluginff.releasensI3DPluginFF.h"
1>"Step2/3 Creating d:torquesdkengineout.pluginff.releasensI3DPluginFF.xpi"
1>"Step3/3 Linking XPI's into "d:torquesdkengineout.pluginff.releasensI3DPluginFF.xpt"
1>Copying Release plugin to FireFox
1>Copying d:torquesdkengineout.pluginff.releasenp3DPluginFF.dll
1> 1 file(s) copied.
1>Copying d:torquesdkengineout.pluginff.releasensI3DPluginFF.xpt
1> 1 file(s) copied.
1>Build log was saved at "file://d:TorqueSDKengineout.PluginFF.ReleaseBuildLog.htm"
1>np3DPluginFF - 0 error(s), 0 warning(s)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
and
7>audio.cc
7>vc7fix.cpp
7>Compiling resources...
7>Linking...
7>Generating code
7>d:torquesdkenginetstsshapeinstance.cc(535) : warning C4700: uninitialized local variable 'saveBaseName' used
7>Finished generating code
7>Embedding manifest...
7>Build log was saved at "file://d:TorqueSDKengineout.VC7.RELEASEBuildLog.htm"
7>Torque Demo - 0 error(s), 59 warning(s)
========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========
But I build and Compiling np3DPlugin the error came in my console Project Project : error PRJ0019: A tool returned an error code from "Performing registration"
1>------ Build started: Project: np3DPlugin, Configuration: Release Win32 ------
1>Copying Release plugin to FireFox
1> 1 file(s) copied.
1> 1 file(s) copied.
1>Performing registration
1>Project : error PRJ0019: A tool returned an error code from "Performing registration"
1>Build log was saved at "file://d:TorqueSDKengineout.Plugin.ReleaseBuildLog.htm"
1>np3DPlugin - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
pls can you guide me what mistake i can do in my visual stdio 2005 pro.if anyother settings to change in this project.
Employee Michael Perry
ZombieShortbus
When you do own a license, you will be able to receive help on this matter.