Game Development Community

Another max2map problem

by Thales Ferreira · in Artist Corner · 11/21/2002 (6:59 am) · 5 replies

Hello everyone,

I'm trying to use the max2map exporter, but can't seem to export the objects, I followed everything in this tutorial http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/max2map/
that a lot of people in the forums used and which also had the files, but when I try to export I get an export module failure.
For the record, I'm using 3dmax5.
I would appreciate any ideas...
Thanks for the time and any help you could give.

#1
11/21/2002 (7:05 am)
How many polygons are in your scene (the export seems to puke if there are more than 18000 polygons to export)? Is everything textured? Is everything linked to detail_1?

Logan
#2
11/21/2002 (7:16 am)
Hi,
I'm trying to export a simple sphere, 32polygon, it is textured and linked to Detail_1, which is linked to Start and in turn to Base.
#3
11/21/2002 (11:49 am)
If you do not add the necessary values to the "file properties" the Map exporter will not export your objects to a Map file.

Here are the values you need to add to file properties...
name = wad
value = wadname

name = geometry_scale
value = 1

name = lighting_scale
value = 32

name = ambient_color
value = 0 0 0

name = emergency_ambient_color
value = 0 0 0

Hope this helps you out.

Logan
#4
11/21/2002 (6:01 pm)
I already did that, so that's not it also... The file properties are set...
Any other ideas? :-)
Thanks for trying to help... :-)
#5
11/21/2002 (7:52 pm)
The object also has to be named "Object1". Notice the number at the end. Also if the sphere won't go check it with a block or somthing simple if you haven't already.
I don't know where you got the exporter but try the one on this page: Torkdev downloads
It has been fixed to run in MAXr4 so maybe it will work for r5 also. It has worked fine for me in r4.

Hope that helps.
Matt