Realistic motion
by ArchonLight · in Torque Game Engine · 11/11/2008 (6:19 pm) · 1 replies
I have a bone system for a model. There is a part of this model that is like the trunk of an elephant. I'm looking to make the bones inside of the trunk of this model have more of a natural look. I know that flex modifier does work on bones, is there a way to make the rope reactor work on the bones or would flex work better. Also Flex seems to require a force such as gravity acted upon it. The ultimate question is, does Torque recognize the flex modifier with forces.
Hope someone has an answer.
Thanks! ^_^
Hope someone has an answer.
Thanks! ^_^
About the author
Torque Owner Daniel Buckmaster
T3D Steering Committee