Game Development Community

Realistic motion

by ArchonLight · in Torque Game Engine · 11/11/2008 (6:19 pm) · 1 replies

I have a bone system for a model. There is a part of this model that is like the trunk of an elephant. I'm looking to make the bones inside of the trunk of this model have more of a natural look. I know that flex modifier does work on bones, is there a way to make the rope reactor work on the bones or would flex work better. Also Flex seems to require a force such as gravity acted upon it. The ultimate question is, does Torque recognize the flex modifier with forces.

Hope someone has an answer.

Thanks! ^_^

#1
11/12/2008 (10:18 am)
I assume you're talking about the 3DS max exporter, and the answer is probably no. Torque doesn't have capabilities to move bones with physics, though I'm sure people have worked on it. To get the basics, try a search for 'procedural animation'.