ContentNodeGenerator.exe
by Andrew Warburton · in Torque X 2D · 11/11/2008 (2:16 pm) · 0 replies
Hi can anyone help me with this problem?
When I put in a (well 2) sound from Microsoft Cross-Platform Audio Creation Tool (XACT)
And set up the code from Tankbuster or FPS (I have tried both examples)
When I use the demo of TXB and try to save the project or add images and save I get the warning
ContentNodeGenirator.exe has stopped working
The only topic on this subject I have so far found is to rename the Game.txproj to another name
When this is done the crash stops but TXB does not update the content in visual C# and the debug option goes in TXB.
I know I can add images into the project by add existing item to overcome this problem
Just would like to know if there is a way to resolve this or am I just missing something/being dumb.
Any help would be greatly appreciated
Thanks if you can
When I put in a (well 2) sound from Microsoft Cross-Platform Audio Creation Tool (XACT)
And set up the code from Tankbuster or FPS (I have tried both examples)
When I use the demo of TXB and try to save the project or add images and save I get the warning
ContentNodeGenirator.exe has stopped working
The only topic on this subject I have so far found is to rename the Game.txproj to another name
When this is done the crash stops but TXB does not update the content in visual C# and the debug option goes in TXB.
I know I can add images into the project by add existing item to overcome this problem
Just would like to know if there is a way to resolve this or am I just missing something/being dumb.
Any help would be greatly appreciated
Thanks if you can