Textures and Models, 56k Warning
by Jace · in Jobs · 11/10/2008 (2:08 am) · 2 replies
Over the next few months I will be releasing textures to our online store as well as models to support our games development. These textures and models are of the highest quality and plug directly with TGE and TGEA.
Textures: All textures are 512x512, normal mapped and stretched edges for seamless appearence.
I will upload some teasers to my blog on a weekly basis and I value all the input that I can get from the community. I will try to mix genres as best as possible!
Just a note these textures are rendered with normal lighting so they will look much different in the engine. Each texture has 13+ burns and 20+ dodges which will show in great detail in the engine. Normal maps by request if you wish to test the textures.
This first weeks set is for stucco desert style buildings:






These textures all have awesome normal maps and are completely seamless, not that you would repeat the textures with the cracks, but hey...
Next week will be the interior textures of these desert buildings. Want to grab these for your game? snow4dayz@gmail.com
Custom orders are accepted, email with your ideas.
Post some feedback so I can respond to your input!
I can't sleep so I decided to throw this together, which will be part of a more complex texture for a sci-fi scene. This guy is insane with it's normal map!

Here it is with a very cheap bump shader:

Remember that none of these textures are shown with engine lighting, here is an omni light on the above texture w/o the normal map:

Textures: All textures are 512x512, normal mapped and stretched edges for seamless appearence.
I will upload some teasers to my blog on a weekly basis and I value all the input that I can get from the community. I will try to mix genres as best as possible!
Just a note these textures are rendered with normal lighting so they will look much different in the engine. Each texture has 13+ burns and 20+ dodges which will show in great detail in the engine. Normal maps by request if you wish to test the textures.
This first weeks set is for stucco desert style buildings:






These textures all have awesome normal maps and are completely seamless, not that you would repeat the textures with the cracks, but hey...
Next week will be the interior textures of these desert buildings. Want to grab these for your game? snow4dayz@gmail.com
Custom orders are accepted, email with your ideas.
Post some feedback so I can respond to your input!
I can't sleep so I decided to throw this together, which will be part of a more complex texture for a sci-fi scene. This guy is insane with it's normal map!

Here it is with a very cheap bump shader:

Remember that none of these textures are shown with engine lighting, here is an omni light on the above texture w/o the normal map:

About the author
#2
11/10/2008 (6:56 am)
Hope you enjoyed the little demo and it didnt take to long to load! I am looking into an online album, because this post is WAY to long.
Torque 3D Owner Jace
Here is the sci-fi grate, made it look a bit better with some lights.
With rendered lights: (Engine emulation of omni)
Without:
And for reference: (Omni WITH Bump) My bump engine is a bit behind TGEA but importing and screenshotting takes to much time!