TGEA 1.7.1 dts texture is black
by Mike Rowley · in Torque Game Engine Advanced · 11/09/2008 (5:22 pm) · 1 replies
I have a dts object that I made in Deled and exported to torque thru milkshape.
No matter what I do, the texture comes out black. Here is my materials.cs file:
My plan is to attach the water shader to this, but first, I need to get the texture to show up. The texture is a png file. (if that makes a difference)
Any ideas what could cause this chromey texture to look black in tgea?
No matter what I do, the texture comes out black. Here is my materials.cs file:
new Material( "chromeyneg2" )
{
mapTo = "chromyneg2";
baseTex[0] = "~/data/shapes/DCS_text/chromyneg2";
};My plan is to attach the water shader to this, but first, I need to get the texture to show up. The texture is a png file. (if that makes a difference)
Any ideas what could cause this chromey texture to look black in tgea?
Torque Owner Ivan Mandzhukov
Liman3D