Game Development Community

Too many polygons?

by Davis Burnside · in General Discussion · 11/09/2008 (3:24 pm) · 3 replies

I have been using the blender exporter for making .dts objects. It has worked fine, and I didn't plan on hitting the ~10,000 polygon size limit, but I'm working on a model that's very detailed. It should have around 15,000 polygons when it's finished and blender won't export it. Does anybody know If there are any other programs that let me export very detailed objects?

#1
11/09/2008 (3:53 pm)
Milkshape has a good DTS exporter and is very cheap...that should do the trick :)

I didnt even realise that there was a limit on the DTS from blender :S
#2
11/09/2008 (4:08 pm)
There is ~ a 10,000 poly limit per mesh/grouping in the dts objects....

Now, you can have a Scene with more than 10,000; they just cannot be in a 'single' mesh object. Make some of the polys, 'subMeshes' or separate groupings if you can...try that.
#3
11/13/2008 (6:09 pm)
Thanks, that really helps. I actually just discovered a few hours ago that parts of my mesh had been "Duplicated" under itself, creating several copies of one mesh in some parts. When I cleared them, my poly count was reduced almost 2,000! time to add more detail!