Converting model from MAX
by Dejan Cicic · in Artist Corner · 11/09/2008 (10:49 am) · 5 replies
We are looking someone to convert properly this beauty for us, from MAX to DTS format.

This model will be soon available on DEXSOFT-GAMES model shop and we will pay conversion with one FREE Indie licence for this model.
Model is animated with all normal and spec maps and price will be 29.99 euros value.
We need to include DTS format with all animations, but we have some problems with our MAX exporter.
If anyone is interested please contact us on dex@dexsoft-games.com
Thank you
DEX

This model will be soon available on DEXSOFT-GAMES model shop and we will pay conversion with one FREE Indie licence for this model.
Model is animated with all normal and spec maps and price will be 29.99 euros value.
We need to include DTS format with all animations, but we have some problems with our MAX exporter.
If anyone is interested please contact us on dex@dexsoft-games.com
Thank you
DEX
#2
Do you have any specifications for this model? - I mean the picture tells nothing about the model, only the texture...
11/15/2008 (6:49 am)
It seems impossible to guide you since you don't have max, maybe you should try to make your artist do it, since he knows the model.Do you have any specifications for this model? - I mean the picture tells nothing about the model, only the texture...
#3
also what kind of problem do you have with the exporter, what is actually the error you're getting
so be more specific please.
12/04/2008 (10:00 pm)
Well first it would be helpful to know wich version of the engine are you using cause for what ive been reading the torque game engine does not support normal maps im not sure about specular or bump maps either and if its just one texture or a multitexture model, also it would be nice to know the polycount of the model itself, and if the model is using a biped or just a regular bones rigg.also what kind of problem do you have with the exporter, what is actually the error you're getting
so be more specific please.
#4
But as Peter said, it'd be better to get your model maker/animator to convert it. As if there's any problems he can quickly fix them within the model.
But a very nice looking character models! :)
12/05/2008 (1:18 am)
Jean you also forgotten to note that the version of 3DS Max is need to be known also, depending on the file format it was saved in.But as Peter said, it'd be better to get your model maker/animator to convert it. As if there's any problems he can quickly fix them within the model.
But a very nice looking character models! :)
#5
Thnx
12/05/2008 (2:11 am)
Thank you to all of you. I already solved problem and model is in shop for more than one week now.Thnx
Torque Owner Dejan Cicic
Our problem is that we dont have a max, but we got max format file from our artist.
Please if someone have expirience in converting we will be very grateful.
Thnx