Flickering at brush seams
by DeVry Summer Student 08 MW · in Constructor · 11/08/2008 (6:58 pm) · 3 replies
I am in the process of building of large underground facility for my school work, and long story short, I get little white dots that flicker around some of my seams. I snapped every wall to a grid and lined them all up right against each other, but at seams in the brushes (where they were split into multiple brushes to subtract a section out for a room). Its sort of difficult to explain, but as I run around, white dots flicker around the seams. If I stop moving where some dots flicker, I can actually see the white dots just sitting there. Is there some trick to getting these dots to stop flickering and what not? Like overlapping the walls by .1 or something? The problem is also not TGE dependant, it happens in the Constructor as well as in-game.
#2
11/09/2008 (8:03 am)
Wouldnt that create a small seam though? If I understand HSR, it should remove both of those faces since you cannot see either of them, which would stop the faces from competing for visibility. None the less I'll try this later when I get a chance and see if it helps without creating a gap around everything.
#3
11/10/2008 (8:49 am)
Hey DeVry, try putting a darker texture on the hidden faces where the flicker is. Everytime I build a new interior I see those flickers and think I have problems only to find out the texture is different. Hope this is the case in your situation...
Torque Owner Infinitum3D
Tony