Schema not found?
by Tom Biagioni · in Torque X 2D · 11/07/2008 (9:26 pm) · 5 replies
I started a new windows game with torque and Visual studio C# express 2005. When i start the project within torque it says
"The torque x scheme file was not found you will not be able to edit components. Generate your schema file by running running your toque x project in game studio express"
i ran it in express and still no schema.
I cant even drag the background.png from the rainy day tutorial into torque. It says
"file copy failed"
"The torque x scheme file was not found you will not be able to edit components. Generate your schema file by running running your toque x project in game studio express"
i ran it in express and still no schema.
I cant even drag the background.png from the rainy day tutorial into torque. It says
"file copy failed"
#2
I'm stuck on the fact that there is no Animation box to tick on the XNA's offered version of TorqueX. :/
02/01/2009 (5:27 am)
Try using IE for copying the file. Or simply save it to your desktop and drag it from there.I'm stuck on the fact that there is no Animation box to tick on the XNA's offered version of TorqueX. :/
#3
Brian
02/01/2009 (5:42 am)
If you don't have any starter projects, make sure you followed all these steps from this post: www.garagegames.com/community/forums/viewthread/83731. Especially pay attention to your Torque X version... the one up for download is not the right version. You should not be using version 1.0.5.1. Make sure you installed 2.0.0.0. Use the link in that url listed above for the correct demo.Brian
#4
Here's a screenshot of what the material editor looks like (referring to the rainy day tutorial): http://arch.kimag.es/share/52575459.png
02/01/2009 (6:18 am)
I downloaded the demo from GG's site, which was the 1.0.5.1 version, but on XNA Creator's Club (if you've got the premium membership), there's the 2.0.0.0 version, which I'm using at the moment.Here's a screenshot of what the material editor looks like (referring to the rainy day tutorial): http://arch.kimag.es/share/52575459.png
#5
Your copy is working right. The tutorial is wrong.
[Animations steps]
1: Create a new material.
2: Set the image mode drop down to CELL.
3: Set the proper Sizes/Cell count.
4: Hit Save.
5: Click the Create a new Animation button or drag and drop the material in the animation section.
I forgot about the incorrect directions at that part. I went ahead and posted that error in the site feedback to let Michael Perry know about that so he can fix the documentation when he has time. That tutorial has been that way since I can remember.
Brian
02/01/2009 (4:47 pm)
Quote:I'm stuck on the fact that there is no Animation box to tick on the XNA's offered version of TorqueX. :/@Pauli
Your copy is working right. The tutorial is wrong.
[Animations steps]
1: Create a new material.
2: Set the image mode drop down to CELL.
3: Set the proper Sizes/Cell count.
4: Hit Save.
5: Click the Create a new Animation button or drag and drop the material in the animation section.
I forgot about the incorrect directions at that part. I went ahead and posted that error in the site feedback to let Michael Perry know about that so he can fix the documentation when he has time. That tutorial has been that way since I can remember.
Brian
Torque Owner Tom Biagioni
I also noticed starter game template is not available when i try to make a new project in C# express. I have XNA 2.0 installed, i dont see any option to make a starter template.