Tutorial or guide for using FMOD with TGB
by Josias Gibbs · in Torque Game Engine · 11/05/2008 (2:52 pm) · 8 replies
I've been told that the FMOD music and sound effects system works well with Torque products - and I was wondering if anyone could recommend a tutorial or guide of some sort for getting started with it, and for using it with TGB.
Also, would I have to get the pro version of TGB to use FMOD with it?
Also, would I have to get the pro version of TGB to use FMOD with it?
About the author
#2
11/10/2008 (10:15 am)
I'll take a look at OpenAL - thanks Michael.
#3
11/11/2008 (8:14 am)
I was reading the article at http://tdn.garagegames.com/wiki/Audio/Music And I had a few questions about it. First, does it apply to TGB? Assuming it does, then what would be the benefit of using OpenAL instead of the functions mentioned there?
#4
11/11/2008 (8:24 am)
Yes, it applies to TGB. Those script functions are assigned to OpenAL engine calls, so by using them you are using OpenAL.
#5
11/12/2008 (2:23 pm)
So then OpenAL is built into TGB itself? If so, then that's extremely awesome.
#6
k?
11/12/2008 (3:45 pm)
Quote:OpenAL is the only audio implementation available.
Quote:Those script functions are assigned to OpenAL engine calls
k?
#7
11/13/2008 (6:24 pm)
Just making sure - I like to ask questions early, rather than assuming I know the answer and getting unpleasantly surprised later.
#8
11/13/2008 (6:58 pm)
A wise decision =)
Employee Michael Perry
ZombieShortbus