Torque from scratch without common/creator
by Thomas Bang · in Torque Game Engine · 11/04/2008 (3:57 am) · 4 replies
Hi
These days i decided to create a TGE project from scratch without to use the common- and creator-folder.
And it works.
If you are interested, here is the complete project ( 3 MB ).
www.darkware.de/TGEFromScratch.zip
What would you say? Is it senseless because you have no realtime-editor?
A possible solution would be to create a second project where you have the same folder structure. Now you can design the missions and gui's and after that copy all the required files to your first project.
The advantage is i have my own structured game-framework and not a ton of functions like the common-folder has.
Greetings
Thomas
These days i decided to create a TGE project from scratch without to use the common- and creator-folder.
And it works.
If you are interested, here is the complete project ( 3 MB ).
www.darkware.de/TGEFromScratch.zip
What would you say? Is it senseless because you have no realtime-editor?
A possible solution would be to create a second project where you have the same folder structure. Now you can design the missions and gui's and after that copy all the required files to your first project.
The advantage is i have my own structured game-framework and not a ton of functions like the common-folder has.
Greetings
Thomas
#2
11/04/2008 (7:38 am)
I'm all for a better structure and integrating the common into the "game" folder as you can still retain package and mod functionality despite what people think. But you should leave the editor(s) as part of the mix - it's easy enough to remove it for shipping.
#4
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8176
I know there is another similiat item. But im not exactly sure what you are trying to accomplish with your method above?
11/04/2008 (8:18 am)
You mean this resource?www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8176
I know there is another similiat item. But im not exactly sure what you are trying to accomplish with your method above?
Torque 3D Owner Edward