CloneWithBehaviors Question
by Paul Drust · in Torque Game Builder · 11/01/2008 (10:10 pm) · 1 replies
If you use "cloneWithBehaviors()", does the object created retain the link points of the original object?
I ask because I'm using it and then using "mountToLinkPoint()" and it says the link point doesn't exist.
Anyone have any idea?
I ask because I'm using it and then using "mountToLinkPoint()" and it says the link point doesn't exist.
Anyone have any idea?
About the author
Torque Owner PawelP
Yes, it should copy over link points as well.
Maybe the error You have is related to the way how script is interpreting link point IDs. The thing to remember is: link point with ID = 0 in editor means link point ID = 1 when You'll try to reference it in code (eg. by using mountToLinkPoint function).