Game Development Community

Will my 3ds max geometry be lighmapped in Torque?

by Nmuta Jones · in Constructor · 11/01/2008 (6:47 pm) · 1 replies

I know this is a pretty basic question, but.........

I have an interior that I am making in 3ds Max for APPEARANCE purposes.

The underlying, functional collision mesh I am making in Constructor.

Will the geometry I made in Max be lightmapped as well? I need it to be. And the mesh in 3ds max has too many different textures on it to be lightmapped within 3dsMax using "render to texture".

thanks in advance.

#1
11/01/2008 (7:50 pm)
If you add it as a dts in Constructor, then yes, it will be lightmapped.