Support for XNA 3.0
by Disturbance · in Torque X 2D · 10/30/2008 (10:22 pm) · 73 replies
XNA 3.0 Came out today. I'm sure GG has been developing a new TB with the XNA 3.0 beta. May I get a time release or any status of support with XNA 3.0 Beta and Visual Studio 2008 (Non Express)
Thanks in advance,
~DisTurBinG
Thanks in advance,
~DisTurBinG
Thread is locked
#2
10/31/2008 (6:16 am)
You could try it out, but TX 2.0 has not been ported to XNA 3.0.
#3
10/31/2008 (7:28 am)
Last time I read, I thought the XNA 3.0 was geared more towards creating games on the Zune player.
#4
~DisTurBinG
10/31/2008 (9:36 am)
Yeah, It is geared towards the Zune Player. They've also added a lot more community and network based capabilities. Check out the changelog.~DisTurBinG
#5
1b. When will TX 2.0 be ported to XNA 3.0?
2. And what about TX3D? I assume that it will be XNA 3.0-ready because:
10/31/2008 (12:34 pm)
Quote:TX 2.0 has not been ported to XNA 3.01a. Sorry for posing a maybe dumb question, but does this mean that I cannot prepare my TXB 2.0 games for Xbox LIVE Community Games that require XNA 3.0?
1b. When will TX 2.0 be ported to XNA 3.0?
2. And what about TX3D? I assume that it will be XNA 3.0-ready because:
Quote:GarageGames is releasing a brand new 3D editor for their Torque X3D game engine. Both the engine and the new 3D editor will be completely free to all Creators Club members. That means that Creators Club Members can use the XSI Mod Tool and Torque X 3D to create even more amazing titles for Xbox Live Community Games.source: xbox360.gamespy.com/articles/925/925048p1.html
#6
www.garagegames.com/mg/forums/result.thread.php?qt=80092
10/31/2008 (12:42 pm)
This issue is also discussed here:www.garagegames.com/mg/forums/result.thread.php?qt=80092
#7
Just tested it.
~DisTurBinG
10/31/2008 (2:31 pm)
No. TX3D Open Beta is not Visual Studio 2008 or XNA 3.0 Compatable atm. It only works on Express 2005... =(Just tested it.
~DisTurBinG
#8
10/31/2008 (3:36 pm)
New builds that are XNA 3.0 and VS2008 compatible are in closed testing at the moment. Once they are ready, they will be going live (no open beta). Shouldn't be too long, sometime next week is *likely*.
#9
10/31/2008 (5:54 pm)
Good to hear! Thanks for the information Kenneth.
#12
Thanks in advance,
~DisTurBinG
11/05/2008 (3:17 pm)
@Kenneth - I've been staring at this forum for a while and just notice.. When you mean by new builds, do you mean both the TX2D and 3D?Thanks in advance,
~DisTurBinG
#13
11/05/2008 (3:26 pm)
Yes, there will be both 2d and 3d engine and editor builds, in addition to the creators club build. We ran into a bit of a snag so it will be a while yet before we get these kicked out the door and into your hands, but rest assured we are working hard on it and I will do my best to keep you posted in this forum.
#14
~DisTurBinG
11/05/2008 (4:59 pm)
Thanks for the quick reply. Sad to hear about the snag. Fortunately, I have patience :)~DisTurBinG
#15
11/05/2008 (5:06 pm)
Yay for patience! It is a rare thing. Thanks.
#16
11/11/2008 (7:53 pm)
How about an update, Kenneth? Are you folks targeting a November release to support XNA 3.0? Or, does this new snag push it back to December, or even '09?
#17
11/12/2008 (10:26 am)
Still most definitely on track for November.. very soon now!
#18
11/12/2008 (11:51 am)
Please push it back some more days :-) and update TXB to include pathing and color blending like in TGB...
#19
I would Really like to See the 3D Side of this on the 360.
11/20/2008 (7:46 pm)
It would be Very Cool to See the TX 2D/3D for XNA 3.0.I would Really like to See the 3D Side of this on the 360.
#20
My son wants to know when we can start prototyping his "Attack Bee Fight" concept. Of course, I'm patient, but try explaining updates like this to a four year old.
11/22/2008 (1:59 am)
Looking forward to the XNA 3.0 and VS2008 builds. Any new word, Kenneth? :] My son wants to know when we can start prototyping his "Attack Bee Fight" concept. Of course, I'm patient, but try explaining updates like this to a four year old.
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