Game Development Community

Ambient animation stalls between loops.

by Infinitum3D · in Artist Corner · 10/28/2008 (12:42 pm) · 1 replies

I'm trying to keep a ball spinning consistently. I have the ball, and a sequence named ambient, with start/stop at 0, 100.

At fram 100, I have the balls Z rotation at 360, and I have keys at 0 and 100.

It exports correctly, and spins, but there is a lag between frame 100 and 0, so the ball starts spinning, rotates one full turn, then stops, then starts again.

What have I done wrong, and how do I set it so that the ball spins constantly?

Thanks!

Tony

#1
11/21/2008 (9:39 pm)
I would check the animation length..and the start/end points of the sequence dummy.
I would then check the curve editor to make sure you have the Tangents set to linear.
I would then re-export and if it still fails, delete and replace the sequence dummy.

You may want to verify the sequence params in the modifier panel as well.

Edit: wow, a month ago ?!