Ambient animation stalls between loops.
by Infinitum3D · in Artist Corner · 10/28/2008 (12:42 pm) · 1 replies
I'm trying to keep a ball spinning consistently. I have the ball, and a sequence named ambient, with start/stop at 0, 100.
At fram 100, I have the balls Z rotation at 360, and I have keys at 0 and 100.
It exports correctly, and spins, but there is a lag between frame 100 and 0, so the ball starts spinning, rotates one full turn, then stops, then starts again.
What have I done wrong, and how do I set it so that the ball spins constantly?
Thanks!
Tony
At fram 100, I have the balls Z rotation at 360, and I have keys at 0 and 100.
It exports correctly, and spins, but there is a lag between frame 100 and 0, so the ball starts spinning, rotates one full turn, then stops, then starts again.
What have I done wrong, and how do I set it so that the ball spins constantly?
Thanks!
Tony
Torque Owner TheGasMan
G.A.S. [+others]
I would then check the curve editor to make sure you have the Tangents set to linear.
I would then re-export and if it still fails, delete and replace the sequence dummy.
You may want to verify the sequence params in the modifier panel as well.
Edit: wow, a month ago ?!