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Cannot init D3D device in debug TGBGame.exe

by James Ford · in Torque Game Builder · 10/26/2008 (8:13 pm) · 1 replies

I'm encountering a strange bug, but one that is causing me a lot of problems.

I am running windows vista 64 bit home premium, so I definitely have a d3d device... When running torquegamebuilder.exe release or debug I can select and use d3d rather than opengl, which is good, because opengl rendering has a lot of artifacts and also is not displaying my debug rendering with any color.

TGBGame works properly in release, but in debug I just flat out fails to find a d3d device...

This is TGB 1.7.4

#1
10/26/2008 (8:36 pm)
Hm, it was looking for opengl2d3d_DEBUG.dll and glu2d3d_DEBUG.dll and not finding them. Which makes sense since they weren't in the tgb/gameData/T2DProject folder! I copied them over and its working so far.