Cannot init D3D device in debug TGBGame.exe
by James Ford · in Torque Game Builder · 10/26/2008 (8:13 pm) · 1 replies
I'm encountering a strange bug, but one that is causing me a lot of problems.
I am running windows vista 64 bit home premium, so I definitely have a d3d device... When running torquegamebuilder.exe release or debug I can select and use d3d rather than opengl, which is good, because opengl rendering has a lot of artifacts and also is not displaying my debug rendering with any color.
TGBGame works properly in release, but in debug I just flat out fails to find a d3d device...
This is TGB 1.7.4
I am running windows vista 64 bit home premium, so I definitely have a d3d device... When running torquegamebuilder.exe release or debug I can select and use d3d rather than opengl, which is good, because opengl rendering has a lot of artifacts and also is not displaying my debug rendering with any color.
TGBGame works properly in release, but in debug I just flat out fails to find a d3d device...
This is TGB 1.7.4
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