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Steering wheel animation sequence . What name ...?

by Gilles Jr Lafrance · in Torque Game Engine · 11/17/2002 (1:14 pm) · 5 replies

What name do I give to the animating sequence to make it works ? I tryed steering0 , turn0 . The DTS Exporter doc don't refers anything on this or I don't get something. The wheels are now separated from the main model, do I set the steering in the wheel ? Thanks for any infos or links related to this.

Gilles Jr

#1
11/17/2002 (2:28 pm)
I dont see the sequences in the buggy.max or the wheel.max, so Im assuming you dont need them.. I have exported 3 vehicles that turn fine and I didnt add a turn sequence to any wheels or the vehicle.
#2
11/17/2002 (4:04 pm)
hmm, but I'm talking about the steering wheel, the thing you put your hand on to drive your car :) It can be animated, but I don't know the name to give to the sequence, like spring0-1-2-3, etc ... for the springs

All my other wheels and springs are working ok.

Still need help. Thanks !
#3
11/17/2002 (4:10 pm)
the dsq node is named steering the steering wheel must be at full right at the begining of the sequence and full left at end
#4
11/17/2002 (6:23 pm)
Just a note that this info is contained in the comments of the car.cs file that was released with the racing mod.
#5
11/17/2002 (7:54 pm)
Thanks Anthony, you've made a "light on" in my head :) Dummy me, I was trying "steering1" . "steering" is much, much better and yeah Joe, I had seen this since long but I was trying to figure it more harder then this "Oh so easy to do" thingy :) Can you beleive that I will now had "breakLight" with no problem too ? Lets say :

breaklight1,
breaklight2,
break...
hehe, just kidding :)

Thanks much guys