Game Development Community

Normal Mapped 3D Shape in a 2D World

by Zilla · in · 10/26/2008 (8:46 am) · 0 replies

I was trying to expand the example with the DTS model in Torque X 2D because I was wondering, how lights would affect a normal mapped 3D-shape in 2D.

Here's the result with quite confusing transparency effects.

www.youtube.com/watch?v=h7dzkk26vSs