Game Development Community

New includes..

by Denis Linardic · in Torque Game Engine Advanced · 10/26/2008 (6:47 am) · 5 replies

Hi.
Recently bought TGEA and having a lot of fun with it.
I am trying to port some of my old stuff to tgea now, and i wonder if there is a list of new includes.
For example:

Cannot open include file: 'dgl/dgl.h' - what is there instead dgl.h now?

I know that it's in GFX but is there any document that list this changes (probably there is but i can't find it).

#1
10/26/2008 (7:12 am)
You should have some documentation - containing a porting guide - that comes with the SDK. Check your TGEA program group for link called "Documentation" and then "Migration Guide/Porting Guide" on the left of the site :)
#2
10/26/2008 (8:06 am)
Thank you...I guess i was too anxious and just rushed thorough the docs :)
#3
10/26/2008 (8:36 am)
That happens to a lot of us. :-D
Porting is actually quite easy if you follow the docs. There is also a link to the docs at the top of the forum.
#4
10/26/2008 (1:04 pm)
@Denis - Specific to your conversion, dgl/dgl.h is OpenGL related. TGEA will not support OGL files and code until 1.8, which should be coming out very soon.
#5
10/28/2008 (2:07 pm)
Yes thank you, I gave that only as example(but I am happy to hear that OGL is coming ).

And yes, porting is much easier than i tough, great job guys....