New includes..
by Denis Linardic · in Torque Game Engine Advanced · 10/26/2008 (6:47 am) · 5 replies
Hi.
Recently bought TGEA and having a lot of fun with it.
I am trying to port some of my old stuff to tgea now, and i wonder if there is a list of new includes.
For example:
Cannot open include file: 'dgl/dgl.h' - what is there instead dgl.h now?
I know that it's in GFX but is there any document that list this changes (probably there is but i can't find it).
Recently bought TGEA and having a lot of fun with it.
I am trying to port some of my old stuff to tgea now, and i wonder if there is a list of new includes.
For example:
Cannot open include file: 'dgl/dgl.h' - what is there instead dgl.h now?
I know that it's in GFX but is there any document that list this changes (probably there is but i can't find it).
About the author
#2
10/26/2008 (8:06 am)
Thank you...I guess i was too anxious and just rushed thorough the docs :)
#3
Porting is actually quite easy if you follow the docs. There is also a link to the docs at the top of the forum.
10/26/2008 (8:36 am)
That happens to a lot of us. :-DPorting is actually quite easy if you follow the docs. There is also a link to the docs at the top of the forum.
#4
10/26/2008 (1:04 pm)
@Denis - Specific to your conversion, dgl/dgl.h is OpenGL related. TGEA will not support OGL files and code until 1.8, which should be coming out very soon.
#5
And yes, porting is much easier than i tough, great job guys....
10/28/2008 (2:07 pm)
Yes thank you, I gave that only as example(but I am happy to hear that OGL is coming ). And yes, porting is much easier than i tough, great job guys....
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