Anyone know
by J Sears · in Artist Corner · 10/25/2008 (10:41 pm) · 2 replies
If there is a way when your modeling to take an object and combine the entire geometry tree down into just one node? I was modelling for a long time today and I work in a way where I move a point here and a point there and the tree got huge, I clicked to mirror and actually ran out of memory and the program crashed (I have a gig of memory).
I don't plan on going back more then ever a few moves, so I don't need a big expansive tree so was wondering if anyone had figured this out.
I don't plan on going back more then ever a few moves, so I don't need a big expansive tree so was wondering if anyone had figured this out.
#2
10/26/2008 (1:04 pm)
That delete history was exactly what I was looking for, I always save a backup before I do something like the delete history so if I did find a screw up I wouldn't have to go back too far.
Torque Owner Robert Magee
The other approach that I often use is to select a large chain of nodes and simply put them into a subnet (Shift-c in the network view). This hides the nodes from view and then I can give them a label like "body" or "right arm." You would be surprised how useful it can be to go back and work with the nodes from "before."
Once I was modeling an airplane and I suddenly noticed that a fuse I did on the front of the plane ended up fusing a bunch of windows together. I had spent a number of steps working on the nose since then and didn't want to lose that work. What I was able to do was to go back to when the windows were fine, select the back part of the plane and create a copy node. I then went to the end of the chain and created another copy for the front of the plane using the end of the chain. I then merged and fused these two parts to get back in business. It would have been hours of work if I had deleted the history.