Game Development Community

How to rebuild ?

by Gaz Pitchford · in Torque Game Engine · 10/24/2008 (11:18 am) · 14 replies

I have edited player.cc how do i rebuild the engine ?

#1
10/24/2008 (11:37 am)
What compiler are you using?

Tony
#2
10/24/2008 (11:52 am)
Microsoft C++
#3
10/24/2008 (12:09 pm)
Here's a video covering an overview of the basics of Visual Studio.
#4
10/24/2008 (1:23 pm)
But when people put in there resources rebuild the game what do they mean ?
#5
10/24/2008 (1:32 pm)
They mean that you need to recompile the engine. Load the solution into VS, edit the files as you need, and then build them.
#6
10/24/2008 (1:41 pm)
Where is the solution ? is it the one in VC7 because i press build on that and it cant find torque_DEBUG.exe
#7
10/24/2008 (1:45 pm)
A Quick answer to your Question would probably be...


In Visual C++ 2005 Studio Express

Goto the > Build top Menu Bar

And Select Build

This will Recompile your player.cc.

> This should take a few seconds.

HOwever, If you wanted to rebuild the whole engine from scratch

>select<
Build from ther top Menu Bar

and Clean


Check out TDN For Clear instructions....
#8
10/24/2008 (2:03 pm)
In VisualC++ I have to make sure the path to the working directory is correct.

You may have to check your paths as well.

Tony
#9
10/24/2008 (2:29 pm)
Oky i got it to buildd, but building the project from a fresh install of torque gave me 42 errors ???
#10
10/24/2008 (2:32 pm)
Do you have the Windows Platform SDK installed?
#11
10/25/2008 (5:14 am)
Okay i have installed windows SDK but torque only comes with VC2005 VC6 and VC7 i have VC2008

all the errors are in thew exporters for max
#12
10/25/2008 (5:57 am)
Try VC2005
#13
10/25/2008 (7:12 am)
I have fixed i had to add

#ifdef UNICODE
#undef UNICODE
#endif

to the top of all the files that had errors
#14
10/25/2008 (7:31 am)
I have fixed i had to add

#ifdef UNICODE
#undef UNICODE
#endif

to the top of all the files that had errors