Game Development Community

TGB crashes when packaged with ActiveMark

by Martin Andresen · in Torque Game Builder · 10/24/2008 (9:38 am) · 5 replies

We're nearing finalization of our game and wanted to test it with ActiveMark. We've used 1.1.3 earlier and had problems with ActiveMark that made the game halt occasionally.

So I wanted to see how the new 1.7.4 version handled ActiveMark. Well, simply put, it doesn't! After TGB.exe has been packaged it crashes when started.

I tried earlier versions and all following 1.1.3 crashes with ActiveMark. Have anyone else packaged their games with ActiveMark? Is it just here we're seeing problems? Anyone have any solutions before I try and debug this myself?

Kind regards,
Martin Andresen
Twintale Entertainment

#1
11/06/2008 (4:28 pm)
I don't know if this helps, but try with an uncrompressed .exe

I have a crash when tried to change the icon of a compressed exe. I kow is not the same, but you should try

Good luck
#2
11/06/2008 (10:25 pm)
I don't know ActiveMark but if you only want to compress your .exe, you can use UPX.
#3
11/07/2008 (1:05 am)
ActiveMark is a DRM tool that quite a few casual game portals use, so I'm not looking to get it compressed, nor getting it work with another tool. But thanks for the suggestion.

I'll look into uncompressing the exe.

One thing I did discover though, was that I was doing this on Vista using Visual C++ Express 2008, but compiling the same code on XP also using Visual C++ Express 2008 worked without problems when being wrapped.
#4
11/07/2008 (4:08 am)
Ouch and sorry :)

My quick google search for ActiveMark didn't give any useful hints about a DRM tool and when I read this...

Quote:After TGB.exe has been packaged it crashes when started.

...I thought you're talking about compressing the .exe :x
#5
11/07/2008 (4:56 am)
Heh, no problem. :)