Porting to mac : xcode and ogl extensions
by Dale Best · in Torque Game Engine · 10/24/2008 (2:49 am) · 0 replies
Moving swiftly forward is awesome. Moving from a staggering 12000 errors to 28 is nice... but the errors im getting have all got to do with openGL extensions...
I included OpenGL/glext.h in a few of the files and sometimes it fixed the errors. Other times (with rectangle textures) there was a different definition of the ext ending in EXT and not ARB, which fixed that... but now theres still errors and im not sure where they are originating.
I understand it cant find those constants/defines, but i included the files and it can even "Jump to definition" but it wont see it when i compile. Is there any options/settings xcode needs for opengl extensions?
If more info (errors etc) needed let me know. I am just wondering if there is a place/changes to look through between windows and mac?
Thanks
FuzzY
I included OpenGL/glext.h in a few of the files and sometimes it fixed the errors. Other times (with rectangle textures) there was a different definition of the ext ending in EXT and not ARB, which fixed that... but now theres still errors and im not sure where they are originating.
I understand it cant find those constants/defines, but i included the files and it can even "Jump to definition" but it wont see it when i compile. Is there any options/settings xcode needs for opengl extensions?
If more info (errors etc) needed let me know. I am just wondering if there is a place/changes to look through between windows and mac?
Thanks
FuzzY