Shadows not casting with scaled shapebase
by Andy Schatz · in Torque Game Engine · 10/22/2008 (10:27 am) · 1 replies
I have some Player objects that I want to cast shadows, but when I scale them up, to say 40 times, their shadow disappears. The shadow's intensity appears directly related to its size. Is this because the center of the bounding box is rising off the ground when I scale it up? Does anyone have a solution for this, or even just some thoughts as to why it's happening?
Associate David Montgomery-Blake
David MontgomeryBlake
At least that's what I've noticed. Not sure how to help, though. I'm looking through the shadow code to see if I can find anything that looks promising.