Newbie help
by Alexandre Gon · in Torque Game Engine · 11/16/2002 (10:32 am) · 4 replies
How can i compile my game in, let's say, one big EXE.
Or one exe and the images.
It makes no sense releasing the game with the editor on it.
Best Regard's
Alexandre Gon
Or one exe and the images.
It makes no sense releasing the game with the editor on it.
Best Regard's
Alexandre Gon
#2
Where else are you going to put it?
The scripts and stuff are there for a reason, but if you don't want users accessing them, just delete all the *.cs files after you run the game once.
(Make sure you backup stuff before deleting anything)
11/16/2002 (3:39 pm)
Unless they changed it, the editor is in the release build.Where else are you going to put it?
The scripts and stuff are there for a reason, but if you don't want users accessing them, just delete all the *.cs files after you run the game once.
(Make sure you backup stuff before deleting anything)
#3
What you compile to an executable *is* the engine. There isn't much cohesion there, that's what the scripts are for. It's the scripts that bind the engine functionality into a game, the C++ engine does most of the horse-work at speed.
After executing your game once, you can delete the original script source files (.cs) and leave the compiled versions (.dso) where they are and distribute them only. That way, access to the game script source is not available.
All this is a trivial exercise.
Hope this helps.
- Melv.
11/17/2002 (1:51 am)
You can simply remove the keyboard actionmap entry that allows access to the editors, F11 in this case. You could also remove the GUI editor by omitting F10 as well.What you compile to an executable *is* the engine. There isn't much cohesion there, that's what the scripts are for. It's the scripts that bind the engine functionality into a game, the C++ engine does most of the horse-work at speed.
After executing your game once, you can delete the original script source files (.cs) and leave the compiled versions (.dso) where they are and distribute them only. That way, access to the game script source is not available.
All this is a trivial exercise.
Hope this helps.
- Melv.
#4
Now i do :)
Best Regard's
Alexandre Gon
11/17/2002 (4:00 am)
Thank you all for the info's, i didn't had understand how it all worked. Now i do :)
Best Regard's
Alexandre Gon
Associate Edward F. Maurina III
Roaming Gamer LLC
-Ed