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Bot suddenly no longer has run animation

by Nmuta Jones · in Torque Game Engine · 10/20/2008 (12:08 pm) · 1 replies

I am tinkering with the "barebones" script in starter.fps, version 1.5.2

I am using a very simple function to make the bot, instead of following his path, chase me every few seconds. he chases me, but his run animation does not trigger. His legs


function AIManager::spawn(%this)
{
////////%player = AIPlayer::spawnOnPath("Kork","MissionGroup/Paths/Path1");

if (isObject(%player))
{

%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);

%player.follow=schedule(100,0,"updatefollower",%player, %person);

return %player;
}
else
return 0;

}//end function aiManager::spawn





function updatefollower(%sender,%destination)
{

%cc= ClientGroup.getObject(0);
%trans =%cc.player.getPosition();
%sender.setMoveDestination(%trans);

%sender.drive=schedule(2000,0,"updatefollower",%sender, %destination);

}

#1
10/20/2008 (7:59 pm)
Ok I solved it....it was a datablock problem.