Game Development Community

Is 'tutorial.base' the folder to use for your project?

by Shane09 · in General Discussion · 10/18/2008 (8:18 am) · 2 replies

Hello. You all have probably seen my other forumns on creating a project. Well now, I can create one. I can get it running and all. I just don't know if 'tutorial.base' is the correct folder for a project? Whenever I change the 'tutorial.base' to my game name Torque Game Engine won't load. I also changed the 'main.cs' to look for the new folder instead of 'tutorial.base'. What am I doing wrong? Also, should I make a new, raw folder and add a 'data' folder and all the scripts that go along with it. And also find all the other scripts that need to go with my game, with all the other 'stuff' that a game needs? Is it better to just start blank, like that way? Or should I continue to use 'tutorial.base'? I would use it, I just don't know how to change the name.

EDIT: This has nothing to do with the topic, but... I am soooo bored. Still thinking of a company name, logo, and what idea of a game I should create.

#1
10/18/2008 (9:26 am)
You can use any folder name you choose, and any "starter" project. It's good that you know to change the $defaultGame in main.cs but double check your spelling, and I believe that case matters there. A few of the scripts from here and there, I haven't looked at tutorial.base but I know that starter.fps has this problem, have hard coded paths in them, especially for particles and such. Do a Find-In-Files for "tutorial.base" and make sure you change each instance.
#2
10/18/2008 (9:34 am)
Ok thank you. I guess that pretty much clears it up.