Game Development Community

Reference image scale

by David Aiken · in Artist Corner · 10/17/2008 (12:03 pm) · 3 replies

Hi all..

I'm working with reference images scanned in at 300 dpi using 1/35 scale mapped to reference planes. The system units are set to 1 unit = 0.003 metres and the "Measure Distance" tool returns reasonable results.

From recent posts (World unit size - setup), it seems that the DTS exporter ignores this and assumes 1 unit = 1 metre.

Is there a good way to handle the mismatch?

thanks!

#1
10/17/2008 (12:33 pm)
Just received a copy of the "3ds Max 2009" book and found what seems to be a viable solution.

I reset the system units back to 1 unit = 1m then loaded the max file. The app recognized the difference between the two scale settings and prompted me to rescale or adopt the file units. I rescaled and the model was loaded as a very small spec at the world origin, but on zooming in it appears to be scaled correctly (i pulled in a scale bar from the original scan to make the comparison easier).

Maybe there's a better way, but this seems to do for now.
#2
10/17/2008 (12:39 pm)
You will want to create you geometry at the correct units.
So Set your Units to 1unit = 1 metre.

You will need to scale your Reference image up to the new units
which by my calculations should be 33333.34%. This will not affect
anything negatively because you will not be exporting the reference
image.
#3
10/17/2008 (9:57 pm)
Ok.. thanks for your help!