XBox LIVE Community Games
by Enrique Garcia · in Torque X 2D · 10/16/2008 (2:56 pm) · 8 replies
Hello,
I think it's not possible to submit a game to the upcoming "XBox LIVE Community Games" if you're not using XNA Game Studio 3.0. Is Torque X being upgraded to this new GS version? If so, do you think that version will be ready to the XBL Community Games release on November 19? Will this version solve any of the current problems to run Torque X on the XBox 360 (Terrain, DTS Loading, ...)?
Thanks,
Kique
I think it's not possible to submit a game to the upcoming "XBox LIVE Community Games" if you're not using XNA Game Studio 3.0. Is Torque X being upgraded to this new GS version? If so, do you think that version will be ready to the XBL Community Games release on November 19? Will this version solve any of the current problems to run Torque X on the XBox 360 (Terrain, DTS Loading, ...)?
Thanks,
Kique
#2
10/18/2008 (12:06 am)
GS3 will already be released before that - Oct. 30th. Would be very nice to see a TX 3 release shortly after that.
#3
10/21/2008 (11:15 am)
Hey all, I would also like to know if there is a XNA Gamestudio 3.0 compatibility update in the works or does the full source version just work with the converter? I'm interested in purchasing this but would hate to buy it then possibly break compatibility with my XBox a month from now as well as have to migrate to a new version of Torque X such a short time after purchasing it. Thanks for your time.
#4
John K.
10/21/2008 (10:39 pm)
If you currently have Torque X Pro, then you can already compile it to the XNA 3.0 Beta - as far as I can tell, XNA 3.0 adds a lot of functionality, but doesn't break anything like the move from XNA 1.0 to XNA 2.0.John K.
#5
Thanks.
10/22/2008 (1:11 am)
Thank you John - but does anybody know or have any hints :) if GG will release an update to TX in the near future?Thanks.
#6
Brian
10/22/2008 (2:33 am)
Thanks John. Will probably be picking it up next paycheck then. Thanks for getting back to me on that. :)Brian
#7
10/23/2008 (5:43 pm)
Keep yer eyes peeled :)
#8
10/31/2008 (12:07 pm)
Anyone know if the Torque X compiling fine on 3.0 works in the release version or not and you can use VS2008 with it, correct? Any info is appreciated. Thanks!
Torque 3D Owner Nathan Sailer